The Void Walker Kit is too OP.
First, you get an ender pearl for each kill, meaning that you can escape fights or pearl clutch except if you’re mobile, in that case, well… as many times as you want, which makes fighting players very annoying and longer.
Here, look, most people prefer this kit as it’s too OP and easier to win with
Secondly, this kit allows you to respawn to your starting island with the same stuff before death if the void kills you (getting knocked by a player, nemo, snowball, arrow…)
You’ll have to kill the player a second time with the same gear, but you may have less hearts than them because of the fight, so you already have a disadvantage. The other player can just kill you with their stuff just like they didn’t get killed before…
I’m not against respawning, but maybe make it less OP and advantageous.
I’m suggesting to respawn upon a void kill with 50% stuff of your inventory before death.
Which means you might lose pieces of armor, part of your arrows, blocks, gaps, and PEARLS.
This will make the respawn perk less OP and give more chance to players selecting other kits (that’s why almost all players choose the Void Walker…)
I’m fed up of fighting the same guy twice and losing anyway.