A while ago, CTF got an update that reduced kb and damage for uncharged arrows at close range. It was perfect and made the game much more interesting. However, quite a few sweats hated it and so hive removed the kb reduction at close range aspect of the nerf (they don’t know how to get combos without arrows). This post is asking to revert that decision, making close-range arrows that aren’t fully charged deal no kb again. Fully charged arrows will still do normal kb, so if you absolutely need an arrow to start a combo you still can, but you have to at least time it.
The entire point of the change was supposed to be to stop close-range arrowspam, but this update has failed at that spectacularly. Arrow spam was still possible even with the better bow change, but was significantly harder. Currently arrowspam is as easy as it always was, which is especially problematic after trades when you’re already low. A simple revert to how it was with the kb reduction and 6 block range would allow players to adapt to the new change before deciding how they feel.
However, so long as arrows do kb within a short range bowspam will always be possible and so long as arrows are cheap it will always be extremely strong, easy, and annoying to deal with.
Since the initial, highly-voted post Stop Close Range Bow Spam In Capture The Flag was considered one of the most highly requested features, I feel that actually implementing a fix would only be logical.
I am not asking for bows to do no kb within 6 blocks, just for it to go back to how it was when the initial nerf happened. You could still arrow combo and bowspam with good timing and aim.
Yea the inconsistency was bad, making both the kb and the sound consistent should be prioritized.
My idea is to add a cool down, so that bow can still be used for comboing. I feel like making there be a 1-3 block range nerf and a cooldown of 1-2 seconds would help a lot with this.
you could no charge spam from a very clear 4 blocks and even when tryna combo with a full charge bow at melee range it would just not register abt 1/4 of the time, the ONLY bad thing was how inconsistent the update was, but the update itself was great
Forcing players to fully draw back their bow to combo or deal kb adds an inherent cooldown already, and 1-3 block range isn’t really realistic no matter which way u mean, 7+ blocks should be bowable for bow duels and 6 blocks and below shouldn’t be so u can’t light arrow to start a combo for free or slightly charge ur bow for bowspam within 6 blocks. In this way the better bow update introduced a soft cooldown where you could spam but it wouldn’t do much and it was always better to fully charge ur arrows even at close range.
I did forget about the consistancy thing tho, that was a massive problem and should def be part of the original post ty.
The entire part of bow spamming that is annoying is that the bow cooldown is abused by the arrow being shot at close range and the bow not being drawn very far back, so I think a cooldown is needed. Like, an additional one. maybe make it so you can only shoot an arrow when the bow is fully drawn? idk
Why don’t the programmers just make the bow break for those who shoot short shots in succession? This would also happen in real life, right? And add the option to buy a new bow for 250 coins so that the spammer thinks twice if he wants to make another combo.
Add this measure along with what has already been implemented, of course.
tbh they ruined the bow nerf when they do kb whether or not damage is dealt. All I wanted was to reduce the range of the nerf(which most people still have a problem with). About bow spamming, a lot was about the kb, not damage. Don’t think a cooldown would be good.
so:
Reduce the range(to 4)
Take away kb(unless you have a fully charged bow)
Fix inconsistency
I think the community wants changes in the nerf of the nerf, so is it a nerf nerf nerf?that makes no sense
too short, 6 was fine. The problem with 4 blocks is you can still light arrow from 4 blocks away while 6 blocks you at least have to charge it a bit and it gives room to strafe.
Great idea, ur so right!
Absolutely
fr -_-
iirc it has a durability of over 300, thats alot of arrows even for a bow spammer
I don’t think I explained myself, but what I mean is that when a player starts shooting frantically the bow breaks. Don’t take durability into account. What I mean is that, no matter how new the bow is, if you make a combo, it will break.
I’ll give you an example. Let’s do a What if… imagining what it would be like if the current arc modification had not been added and what I’m saying was added:
During the game, imagine that you see a player and start shooting in a row BUT INSTEAD OF WHAT HAPPENS CURRENTLY HAPPENS, DUE TO THE USE OF THE COMBO or frenetic use, your bow simply breaks.
Then you would have to buy a new bow FOR 300 COINS, so you can think carefully if you want to use the combo again or shoot excessively and break your bow again. With that simple modification we could avoid the distance rules that were currently enabled (the 6 blocks and that). What do you think?
The reason for nerfing the bow is so that bow spamming is prevented and fights can be won with actual raw PvP skill rather than using the insanely OP hive bow physics as a crutch.
it’s because of many people start disliking the game because “teaming” and “annoyingness”. IT’s not really drama, just many YouTubers(Especially evident and defects just dislike it with all their heart.
Completely disagree with what you are saying. I believe the final update was a great middle ground. Regardless, both sides will never truly be fine anyways. At this point it would be best if we all just learn to adjust to this update, rather than complain.
the final update did nothing to stop bowspam, which was the initial update bow change’s entire goal. All this current update did is nerf the dmg of close range arrows but noone was complaining about the damage as much as we were complaining about the kb. Both need to be nerfed in order to prevent close-range bowspam and bow-reliance being op. The initial change was great but inconsistent, so reverting to that and fixing the inconsistencies would be a perfect way to solve the problem. The people who still want close-range bowspam in the game will adapt to the new system and the game will become more fun as a result.