Stop close range bowspam in ctf pt 2

Agreed! They already changed it too much. It was perfect before, then they made it worse, then they made it balanced with the latest update.

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I would rather them sticking with the original mini update the new one. The old one was kinda bad ngl. I just never saw it get nerfed till now, and I think it’s better.

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Again, the community is divided on this topic. But this is a middle ground. Close range bow doesn’t even do any damage, just kb. In all honestly if you’re unable to go against that then you shouldn’t have much of an opinion of the pvp mechanics.

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This is very much so not a middle ground, it does nothing to stop the problem of close-range bowspam. Reimplementing the fix they added previously would fix close-range bowspam while still allowing arrow combos, an actual middle ground. While they could do more, like implementing old tw bow mechanics, that would remove bows from close-range entirely and I don’t believe that to be reasonable, as people should still be rewarded for learning bow. However, bow is still necessary in some cases as has been previously mentioned, so there shouldn’t be any range restriction or kb change when the person being shot has speed from a berry or the person shooting has flag curse. This would help bow skill still play a large part in the game while keeping 1v1 situations from turning into arrow spam.

…? Seems a bit uncalled for

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I’m mixxed. I don’t like using the bow too much just to start a combo, but if you have the option to, you should use projectiles.

And that’s an insult.

Anyways, Bow-SPamming was not mostly damage, but KB. Because the kb thing is still here, now it’s still hard to his people while straightening while they are bow spamming. Just revert it to the first bow nerf. Also you waking up your roommate is absurd @AnAbsurdName(and now back on topic). I still don’t think the first bow nerf was a perfect solution, but I think that the current one is worse than the first bow nerf.

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This is the difficult part. To say that “bow spam” and kb should only be allowed in certain situations is a bit ridiculous and also would cause the arrows to be inconsistent. This game mode was made with the ability to shoot players at close range to prevent killing (while cursed) or for example, in other cases when you’re getting 1v3 you need that bow.

Additionally, that first update was never a fix. It was broken and had completely ruined gameplay. So when ppl say that we should just go back to that, is ridiculous. (KB was so inconsistent)

With all due respect, the game had been out for two years with the SAME bow mechanics. If people were unable to adapt in that time, they need to reevaluate.

Edit: At the end of the day, we are all allowed to have our own opinions, there is no right or wrong answers. So ultimately it’s up to the hive. But I highly doubt there will be a solution where everyone can make peace.

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EXCLUDING the inconsistencies(Which I surprisingly didn’t notice much), the old was better. With the only other problem being long range, it was good. No kb unless fully charged, pvp getting a new feel, and I think it was just better than old. Slightly more raw pop, but you could still use still use the bow(Which you should use).

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The sad part is, it didn’t even work like that. It was a 50/50 chance that kb would be applied. (This is also why the change was made to always allow kb)

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As I said, EXCLUDING THE inconsistencies, it was good. All they had to do was work on that. Done. Simple. I’d be happy. PvP so much simpler.
So what do we need? Well this:
-No kb(unless fully charged)
-I would argue moving the range down to 4. 5 is good tho.
-FIX INCONSISTEENCIES(I guess this is the new problem)
-And now thinking about it, increasing the arrow price to 30-40

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No, “we” wouldn’t be. You’re completely generalizing everyone. I honestly think kb should stay and we can keep the no damage. :open_mouth:

Edit: I’m done going on about this, as I said before. Hives decision. The whole comm won’t be happy. Everyone is free to their own opinion. Blah blah blah

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Preach! They did a great job balancing it out in the latest update. People should learn to block arrows instead.

tbh I thought about blocking bow shots, I just don’t do it. 2 blocker? like placing 2 blocks in the direction of the bower? So it stops their bow and could stop their aim?

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Guys my popcorn isn’t done wait till it’s done to keep beefing

In a skywars game someone got a sus hit so I tried to send the video but it said it was private so no one could see it so I just deleted it :bear:

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I don’t think you read previous responses so imma resay it, This is very much so not “balanced”, it does nothing to stop the problem of close-range bowspam. Reimplementing the fix they added previously would fix close-range bowspam while still allowing arrow combos, an actual middle ground. While they could do more, like implementing old tw bow mechanics, that would remove bows from close-range entirely and I don’t believe that to be reasonable, as people should still be rewarded for learning bow. However, bow is still necessary in some cases as has been previously mentioned, so there shouldn’t be any range restriction or kb change when the person being shot has speed from a berry or the person shooting has flag curse. This would help bow skill still play a large part in the game while keeping 1v1 situations from turning into arrow spam.

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This movie is so good

Exactly! Requires skill, thats what makes it fun!

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Unfortunately tachy putting blocks between you and the person you’re trying to kill because they’re bowspamming u to keep u out isn’t an effective way to kill them. There are other ways to use blocks to actually approach (Pillar, headhitter, etc) but a) those are all still bowspammable and b) if one person has to play extremely intelligently to even get a chance to fight and the other person only has to bowspam to hold them off in a team game where time matters that’s not balanced at all. Luckily, there are options hive could implement to fix this inbalance - any arrow shot at anything less than full charge within 6 blocks doing no kb or dmg and fully charged arrows doing full kb but less dmg would fix this problem while still allowing arrow-dependent people to use arrows for combos. It truly is the best of both worlds! :blobheart:

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And I don’t think you’ve read what most people think. The fact that you keep saying “this is so not balanced” doesn’t change a thing.

And yes, they did nerf close range bow spamming since the reason why people used it before in the first place was to deal an insane amount of damage before the other person could get a hit on them.

Now it doesn’t do any damage and it only works for starting combos or keeping people away, which can also be countered by simply placing 2 blocks/backing out/shooting back.

The bow mechanics right now basically gave us a higher skill ceiling, so people’s skill can actually make a difference.

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The main reason people used close-range bowspam was to give space so they could regen, to breat combos, or to keep people away from them. Unfortunately, this is all still possible with the current bow, and fixing this was the entire point of the forum post that was “the most requested ctf feature” according to hive staff. Doing damage before going in is still possible from further away, so this hasn’t changed that much either. Part of the problem with bowspam is the damage, of course, but the MAIN issue with it is the kb - without the kb bowspam is heavily nerfed and fights are much more fun and varied.

While this was true of the better bow update bow, it is no longer true as uncharged arrows do kb again, enabling bowspam and thoughtless bow combos. Better bow update forced players to be at least a little intelligent with their arrows, requiring a full charge on an arrow to get a combo started.

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