But people who have health indicator packs just have a clear advantage and nobody can tell they’re using them.
Sidenote: Why is it even possible to show the health through nothing but a resource pack?
But people who have health indicator packs just have a clear advantage and nobody can tell they’re using them.
Sidenote: Why is it even possible to show the health through nothing but a resource pack?
mabey its based on how many hits you do with a sword, it might calculate that…
Are health indicator packs bannable
Yes but as I said before the server can’t tell if someone is using one so that’s redundant.
I would like if they add this, but why Hide&Seek? The Seeker can literally 3 tap Hiders and a Seeker don’t takes much damage at all (it takes long).
Uh I mostly mean the other way around, to see the seeker health. I believe it’s fair for the hider’s health to be hidden
If this was a thing, could there be an option to turn it off?
Well I suppose but you’d put yourself at a disadvantage.
I kind of like it the way it is, but I see why others want it. I just want it to be toggleable
I think this is definitely coming?
That is a screenshot of replay mod, something the hive is making right now. (Screenshot off fowben’s stream and potatopie’s vid)
So I guess we will see health indicators soon?
It’s also a possibility that you’ll only see health whilst watching a replay
Hopefully not, it would feel like a waste for them to add health just for replays.
I honestly don’t know why the hive haven’t added this already, it most definitely isn’t the hardest thing ever so I think they can do it.
They already added it in the replay system as you can see, so they CAN code it. But maybe they don’t want to add it to the actual games… idk.
Clearly the players really want it and I think if they can do it in the replay then they should do it in the base game, however I understand that they may not be able to because they are focusing on the replay.
We are not changing anything in the games as part of the replay cinema. This is not me giving an opinion on this suggestion.
so no health bar
I mean
I don’t want health bar in sw cause I play mind games and my health being shown throws that out the window
Like I run away when I’m on ten hearts to snowball or trap them
Or im low from another fight but geared up, and I try to chase them into the void
Yeahhhhhhhhh so this is cool but idk
Not yet imo
we need a health bar. If a player is on like 2 hearts with diamond armer you can know when to fight and run
Good suggestion