Make Diamond Armor Less OP

I just mentioned one thing. Totems, bow spam, potions, fireballs, wind charge + feather falling boots combos, if a lot of stuff is considered OP, are they really “OP.” I feel like diamond armour is just a part of that in a way, OP but balanced with the rest. As long as you have the other items, the game is a chaotic mess in a weird but also fun way. At least IMO.

Remember there are still OP items, if it was like iron armour one good fireball would be enough to half your health, launch you in the air, and kill you of fall damage. Just saying. Would you rather a fight that takes slightly longer with more strategic play, or a fireball that just ends a fight instantly? I think there’s a clear answer.

Somewhat true, keep in mind you do have to take the risk to get to middle originally to get materials to be able to camp, which means there will be an efficient way to your base, leading to more attacks, and the chance you die when trying to get loot at middle putting your opponents at an advantage. But I understand, one trip isn’t the best.

There is a lot obtained from base camping, but there are a lot of occasions where middle is worth going multiple times. For me, if a game takes longer my second trip is my attempt at getting diamond armour, because I assume there won’t be a need, meaning I take TWO risks, not one.

For the 2nd point there, I could see this happening in Squads, but that also allows you to get all the pearls and dories needed to wipe a team if you want, or to go get regen making you have WAY more of a chance.

Not anymore! :smile:

I almost ALWAYS see the same three maps, Aero, Library, and Castle, and all of those are pretty good at rushing on. So at least for solos I can’t agree with this.

Nor do I lol, I’m more of an Early Mid player so my opinion was for Early Mid and a greater perspective was put there since I know it the most.

s- st- str- strategy??? If you notice someone doesn’t get deepslate, go for them! If you notice someone looks really rich, stack up! If it was just a big cycle where you’re a robot just doing the same task over and over without even noticing what the enemy has, you will not win.

It’s only the best if your enemies don’t play accordingly to it. If I notice someone is getting a lot of beds and finals, I might use the time I have to gear up before they come to my base to get my bed. Even a slight advantage can go a long way with a strategy, and Bedwars is almost never the same later on. At least IMO.

I guess that’s fair, but 3m into the game usually isn’t max gen time, at least for me.

I actually did a TEST for this, to see whether you’re right or not about going to middle once and then getting stuff makes it pointless. In Squads, I took 3m 17s to get Diamond Armour in a CS while only going to middle ONCE, like you mention. That’s also accounting for a solo player without any enemies to deal with, which if there were would bump the time up a pretty big chunk. In solos, I took 4m 54s to get Diamond Armour. This is only taking the necessary materials, not using any extras, and in a CS. Sure, this could change, but the odds of no one rushing you is close to 0. I didn’t even get my side rush for this! While there could be some other things to account for, at a reasonably fast pace without anyone to deal with that still takes a bit to get.

Continuing with my test, 8 minutes after 20m I got 20 emeralds from Strike it Lucky. Also in 8 minutes, there were 163 REMAINING COLLECTABLE EMERALDS FROM MIDDLE. There is a pretty big reasoning to go to middle, because would you rather 80 pearls or 10 pearls?

Just a question though, if they stay at base, what’s the point of even buying diamond armour assuming NO ONE LEAVES THEIR BASE AND IT’S A DRAW?

Honestly, I feel bad for you then. That has literally never happened to me.

:+1:

I agree a lot with the boombox concept, but invis would just make the game feel really difficult for worse players and then now we’ve lost the balance again. See a problem?

Also, if they added boomboxes, just make them emeralds SO THERE IS AN INSENTIVE TO GO AGAIN!!! We’ve solved the problem!

One quick note, Strike It Lucky isn’t crazy OP like you make it sound. Just saying.

Maybe we’re just on different sides of this, and I suppose that’s ok. No way either of us are convincing one another, maybe we should stop before our replies exceed the character limit.

1 Like

Hyperbole: exaggeration to make a point.

While it is literally impossible for a fight to last twenty-five minutes, it is possible that in the case you’re against an equal, which means equal strategy as well as skill, you’ll find it can take an absurd length of time.

Sometimes you need more than strategy to win a fight.

Also I believe that diamond armour does exactly the opposite as what you’re saying. By turning people into absolute tanks, diamond armour removes a significant amount of strategy. From the perspective of the diamond clad player: they no longer need to be strategic; they just need to run in and just tank their opponents. From the perspective of the opposing player: fighting is out of the question and their only chance is to run and hopefully get enough resources to counteract the severe disadvantage that they lie in. This creates an extremely one-sided game, which favours those lucky enough to have easy rushes and get to middle first. If two players are equals, meaning they have equal gear, then you must find way to beat the other player using strategy and skill, but if one is significantly more geared, then that removes that part of the game’s natural strategy. While it is true that if both players are in diamond it is a fair fight, but you’ll find that in reality two players never really get diamond at the same time. It’s always one player who gets diamond impossibly quickly. And if all that unlikelihood does come to pass, there’s still the issue that it takes a long time to kill a player in diamond. Especially if your opponent has ender pearls and golden apples.

It’s easier than you think to avoid being knocked in the void.

You underestimate how incredibly overpowered camping is. I agree campers seem not so good to US, who are better players, it’s not the same for average players who have to face campers. I bet you would change your mind if someone more like myself in skill level were to camp generators against you. Once a player has a maximum generator, it takes only a minute to get diamond armour, and now those who prefer taking out other players over getting stacked become at a massive disadvantage. Then they have precious little time to gather resources before they get destroyed by the diamond clad. This is incredibly unbalanced. Even I, a skilled player who is familiar with many if not all the strategic elements of Bedwars, am often forced to run if the diamond clad is any good at fighting.
This is even more the case in squads. If you fail to maximise your generators in squads, you’ll find quickly you’re up against teams of four players each with diamond armour. Needless to say, even the best of us would lose that if the players in question even know how to hit. Squads is certainly a race to diamond armour.

This goes toward the point which @LightKnight5742 and I are making. The reason you don’t often see sweats in diamond is because sweats understand it’s not fun to just go around taking no damage and having no challenge in the game. Diamonds armour ruins everything. If you have it, it’s no fun because you just destroy everything single player you fight and there’s no difficulty. If your opponent has it, then it’s no fun because you have no chance at killing them, unless they’re an absolute bot; you just have to run for your life and hope you can collect enough resources to have any chance at ever killing your opponent.

This is only true if the worse player gets diamond armour, not if equal players get diamond or the better player gets diamond.

I need you to understand that we are way more skilled than the average player, and for almost all of us on this thread, certainly the three of us currently discussing, we have no problem with a diamond player in our games the majority of the time. But imagine you’re an average player who has queued into a game full of average players, you would certainly lose all hope of ever winning when you see magenta has early diamond armour.

You have a 50% winrate. So you probably have no trouble with diamond clad players, but mathematically the average player has below a 13% winrate if they only played solos. That is a huge difference between. You have strategies to handle diamond clad players, however these new players do not and therefore have no chance if they aren’t LUCKY enough to get diamond first.

When everyone has iron armour, there is a balance, and the only way to win is to better the other players in strategy and skill, but diamond armour ruins it.

I’m not asking for anything huge; I’m only asking that Hive weaken diamond armour just a little so that it’s possible to kill a diamond clad player even if they are decent at the game.

————————

I also hate that whether I use four diamonds, five iron, five diamonds, two emeralds, or five emeralds, to buy any of the swords or tools, I still will do the exact same damage.

OMG YOU GUYS MADE MORE NOVELS FOR ME TO READ SLOW DOWN XD

1 Like

Ok you have made a book!

1 Like

This gives me flashbacks to the Snowball debate lol. It is fun to have these kinds of discussions, but they get exhausting. I’m gonna need to take a break for now before I have a brain aneurysm.

2 Likes

How about a documentary about the fix of hive Bedwars diamond armor. :joy:

3 Likes

May I point out that you contradict yourself. You talk so much about strategy and all that, but right here you admit diamond forces you to use only one strategy over other, possibly more fun, strategies. Overall this reduces the use of smart tactics in the game.

This is absolutely true and this is just an example of my point playing out.

Yes, all of these strategies and items are overpowered, but they all have downsides: totems aren’t stackable so you are forced to forfeit a hotbar slot for every use, bow spam required a lot of gold as well as five diamonds, potions cost a decently hefty fund, fireballs require an entire STACK of iron for ONE use, and feather falling boots reduce protection. they’re expensive, wind charges cost forty iron for one single use, and this strategy is difficult to pull off. One thing these all have in common is that you lose them when you die. You don’t lose diamond armour though. Since you keep diamond armour no matter how many times you die, it becomes objectively the most broken item in Bedwars.

Correct me if I’m wrong, @LightKnight5742, but @LightKnight5742 and I certainly are not proposing the removal of diamond armour. We just want it to be comprised someway, and I want a diamond sword to do more damage than a wooden one.

It takes two seconds to go middle, get five emeralds, get strike it lucky, then maximise your generator. It’s not even close to being hard.

Please rephrase this; I have no idea what this means, sorry.

You contradict yourself. You explain a robotic routine, then say that a robotic routine will get you killed. Also this thread isn’t supposed to be “Teaching @LightKnight5742 How to Avoid Diamond Armour” it’s “Make Diamond Armour Less OP.” Just telling @LightKnight5742 your opinion on how to avoid diamond isn’t going to change the fact that less experienced players do and will find themselves at a disadvantage due to diamond armour.

This is also getting a little off-topic.

bro, sometimes it seems like it’s three seconds into the game.

There’s no way; I could beat that time in my sleep.

I surprising number of players choose the latter just to avoid the possibility of dying at middle.

A lot of these players don’t really think about the best way to win the game. In their mind, if you stack up and stay at base that means you defend the base easily and therefore end up winning. Remember the majority of players are far less skilled than yourself.

I personally have had this happen a number of times, but that’s not the point. The point is it shouldn’t be able to happen. I bet that in a lobby full of average players they will experience this a lot more than you or I in a lobby of average players.

It become way more OP if you stray from only playing solos to playing doubles and squads.

ACTUALLY BRO

—————

I am kind of rushing to catch up, so I hope I didn’t word anything poorly.

Just vote, okay, I just spent so much time on this lol

1 Like

Yeah, I’m not asking for Diamond Armor to be removed. I think it certainly has its place in the game. The problem is that right now, it’s too strong.

1 Like

ok, yeah, that’s what I thought. I completely agree with that. Hive just needs to make diamond armour not so messed up.

1 Like

sigh did you not see the part where i said i’d stop
ok now STOP REPLYING :sob:
I’ll be saying my final replies now, so I can stop bumping this! :smile:

You realize that using that one strategy for diamond was just the fastest I could do while only taking one trip to middle, and the reason I didn’t get it faster was to prove Strike it Lucky isn’t as OP as @LightKnight5742 mentioned it was, or at least what I thought he mentioned.

You can also just get pearls? Also note there’s a downside called losing health, so when you lose health, you’re more prone to death :shocked:

Diamond armour certainly has downsides, it’s just not as crazy of downsides. You still require going to middle to get it, and it still does take a fair amount of time camping your base before you can get it (assuming you DO camp). Also, items like potions, where a downside mentioned was they are expensive, mind you with the same amount of diamonds as diamond armour you can get 2 speed potions and 2 poison potions. Do you understand how OP they are? Speed makes it so the enemy can hardly run, and 2 of them adds up to a total of a minute worth of speed. 2 poison potions can each do like 2 hearts, so that’s a hefty 4 hearts when used right. If you add in the iron and gold you got from saving that long, add in a fireball, a gapple, and maybe a bow and arrow and there. They are all fairly OP, even against diamond armour players.

Diamond armour, while being OP, doesn’t work as perfectly as you guys make it sound. Personally, I find diamond armour perfect, since it doesn’t have 10 years but it doesn’t take 10 seconds either. I don’t know why you desperately want to hit someone less, but there’s still a lot of counters to account for that I don’t even need to mention.

Neither was I proposing it. I said, if it was like vanilla diamond, which is the EQUIVALENT of Hive’s current iron armour but maybe just a BIT buffed, a fireball would be enough to almost if not kill the player immediately, making a fight last 5 seconds. What’s the point in diamond if it’s going to be nerfed to an item like wool, only used sometimes but ends up being useless later (wood is better, and overtakes it)

Aah yes, let’s go back with 5 emeralds and spend 9. Very sensible. Only took me… 10 seconds.
But actually, it still takes a fair amount of time and allows others to progress. In a way, it’s its own strategy. You just have to work around it. Maybe by trying to get their bed early? Or saving up as well so you can get OP items to beat them? Doesn’t matter, point is that you can’t just make diamond sound THAT unstoppable.

Ok!
You can get a lot of stuff from staying at base with a maxed gen. However, while you might be able to get a fair amount of stuff from your generator, you can also get a lot from going to other places such as the diamond generators or mid.
Personally, I find that there are many games where it makes sense to go to middle multiple times, as there is a lot of extra stuff I can collect faster than if I waited for luck. (I do wish Strike it Lucky was removed BTW, I hate luck things, don’t assume I like it please :D)
In my normal games, my first time going to middle is usually expecting players to be bad, and my second is only if they aren’t so bad and I need diamond armour. Personally I just don’t find enough value in waiting 3 minutes for that when I can wait 0 minutes and still be stronger than everyone.

This part is pretty confusing, sounded better in my head XD

Only if you assume walking back to base with your emeralds is the first second of the game.
But really, it does take a while, I’m a little confused as to why you say it doesn’t take long.

I could also beat it, I’m just using the assumption that all emeralds are only spent on the max gen and strike it lucky, and the emeralds I obtained are from strike it lucky.

I just did it using the fastest method I could, and with like a 2s fumble I was able to get 2m 46s, it’s probably possible to get it faster but I’m pretty inefficient :sweat_smile:

I guess, but I feel like they’re just being silly at that point, especially since it’s really easy to echest since running is pretty doable in Bedwars unless the enemy is rich :sob:

First of all, thanks for the compliment :smile:
But anyways, that’s their style of play, but if those players are bad, remember a 5 letter word. I’ll give you a hint. Starts with a C, ends with an O (C _ _ _ O) I’ll give you another hint, there’s two Os (C O _ _ O) Final hint, snowballs can help put people in a…
COMBO!!!
If they suck, just combo them. Not THAT hard, especially considering I can do it and you’re better than me :smile:

:skull:
rip

I guess, but NOT in doubles, since there’s literally only one generator just like solos :sob:

I’ve been in one of these types of arguments, the fact I’m surviving a 2v1 is wild though :joy:

NEVER!!!

2 Likes

For some reason it lost a vote…? Anyways, about 9 messages per vote. That means, if we get to 4500 replies, this will have 500 votes, and will tie with Hive++.

3 Likes

Oh isn’t this FUN? Where’s your love for the argument? I’m enjoying this.

Also I want my side to have the final word, whether it be myself or @LightKnight5742.

Again, you may correct me @LightKnight5742, but we aren’t proposing the complete reversion of Hive diamond armour to vanilla diamond armour. We would be fully satisfied with an armour system still more powerful than vanilla but certainly less than it is now. And we want the four swords to not do the same damage than the others.

Remember you’re explaining this to @LightKnight5742 and me, not all the players that buy diamond armour. Saying this doesn’t help very much. Also two poison potions equal two kills, while diamond armour allows for far more kills, and you can die and respawn with it.

I meant five emerald for strike it lucky, then you would get the four emeralds necessary to maximise generator from the upgrade. However, I’ve found that after my first rush, almost every time, when I reach middle the emerald generators are on their third batch, meaning that they have twelve emeralds, and while I spend these on a sword and pearls, many others spend these on strike it lucky and maximum generator. That means it takes only one trip to maximise your generator to spawn every resource in the game right at your base

Thank you very much.

Yes, this is true, but less experienced players than yourself may not understand this. And if they do maximise their generator that means that they can go get even more resources while their generator fills up, and then they have easy diamond armour.

I get that, no worries!

ofc bro

I’m trying to clarify that I made this thread for the sake of the worse players more so than skilled players like ourselves. I can combo many of these players upside down and with my eyes closed, but that’s not the case for the more average players. I’m trying to argue for a more fair game of Bedwars, a game that doesn’t have an item, which if you have it guarantees that you can kill everyone in the lobby. Not everyone is as good at comboing as we.

I normally play on keyboard and mouse and I dare say I’m good at it, considering my sixty-five percent winrate. I do, however, sometimes play on the other two platforms just for fun and for the extra challenge, but my game is completely ruined when I see that orange has diamond armour, and the best I can do is run for my pretty little life and hope I can get diamond before I get steamrolled. I imagine there are hundreds of players that experience the same thing. But unlike myself, these players aren’t able to just switch devices and start winning again; they are just forced to deal with losing every game in which a player has diamond.

You’re definitely not surviving; you’re just mot dying.
I’m kidding; you’re arguing quite well even against experienced players who know the game well like @LightKnight5742 and myself.

I love the spirit :smile:

Sorry this is out of order; I made this very poorly. I hope it conveys my point well enough, and I hope I didn’t miss anything.

2 Likes

I read over it. I like what you said. I’m in a position where I would maybe give a vote? But not really. I just think diamond armour nerfs isn’t the correct way to fix the problem. Maybe convincing the Hive to remove Strike it Lucky or have it only make an emerald like every 50 generations on the gen so it’s slow and invalid against faster enemies, or make generators not speed up (in one of my posts if you wanna vote that) or I guess find a way to make middle harder. I just don’t want diamond changed, I’m fine with the idea just not the solution.

2 Likes

I appreciate it, bro. I’m all for hearing you out. Unfortunately, I will stand firm that I want the armour system changed. But I am absolutely listening to your other suggestions. I’m willing to compromise and not have a major change, but I do want a change directly to armour protection. And I certainly agree with what you said about strike it lucky.

2 Likes

…This is getting heated. I’m not reading all that unless people bring my opinions up…

3 Likes

I would hardly say heated. The discussion was actually quite friendly considering the strength of our differing opinions.

Though I hardly expect you to read it all; that would be preposterous, and it would take months. lol :smile:

3 Likes

I mean, I think I already got my points across, and Mollybear & DarthEagle pretty much got their points across already, so I don’t feel much need to add anything else. Maybe when Season 3 comes out, I might have more to say.

And hey, if anyone on the Hive staff team ever sees this, it’ll give them something to think about during the development of Season 3.

4 Likes

Yea, like @LightKnight5742 said, we already got our points across. To summarize, Molly likes weak diamond, Light agrees, I disagree, we all make essays, we get A+++++ in English, we get invitations to Harvard, and then Harvard begs us to join. No big deal :sweat_smile:

4 Likes

The creator of this post has a good point, so I don’t understand why so many people were arguing. strike it lucky and gen level 5 make this op gear easy to get. and the thing is, I HATE IT. This armor makes enemies 5x harder to defeat, and little 5 year old noobs/campers LOVE to use this stuff as an advantage. You can’t even do 1 HP of damage before they start butterflying their fireballs, even outweighing the SWEATS in combat.
Here’s some ideas to get rid of this unfairness:

1: Remove “Strike it lucky”: strike it lucky makes this armor easy to get at base as a camper.

2: Revert the price back to 28 ems as suggested by many: do I need to explain?

3: Nerf it: once again, do I need to explain this?

4: Make iron and chain better: just give 3 pieces on each set protection 1.

3 Likes

I think most of the hate was towards the top tbh. If you’re talking about the debate that myself, Mollybear, and DarthEagle were having, then I wouldn’t say it was necessarily hate. Moreso DarthEagle disagreeing with Mollybear and I.

3 Likes

We need one more reply to reach 100…

1 Like