I just mentioned one thing. Totems, bow spam, potions, fireballs, wind charge + feather falling boots combos, if a lot of stuff is considered OP, are they really “OP.” I feel like diamond armour is just a part of that in a way, OP but balanced with the rest. As long as you have the other items, the game is a chaotic mess in a weird but also fun way. At least IMO.
Remember there are still OP items, if it was like iron armour one good fireball would be enough to half your health, launch you in the air, and kill you of fall damage. Just saying. Would you rather a fight that takes slightly longer with more strategic play, or a fireball that just ends a fight instantly? I think there’s a clear answer.
Somewhat true, keep in mind you do have to take the risk to get to middle originally to get materials to be able to camp, which means there will be an efficient way to your base, leading to more attacks, and the chance you die when trying to get loot at middle putting your opponents at an advantage. But I understand, one trip isn’t the best.
There is a lot obtained from base camping, but there are a lot of occasions where middle is worth going multiple times. For me, if a game takes longer my second trip is my attempt at getting diamond armour, because I assume there won’t be a need, meaning I take TWO risks, not one.
For the 2nd point there, I could see this happening in Squads, but that also allows you to get all the pearls and dories needed to wipe a team if you want, or to go get regen making you have WAY more of a chance.
Not anymore!
I almost ALWAYS see the same three maps, Aero, Library, and Castle, and all of those are pretty good at rushing on. So at least for solos I can’t agree with this.
Nor do I lol, I’m more of an Early Mid player so my opinion was for Early Mid and a greater perspective was put there since I know it the most.
s- st- str- strategy??? If you notice someone doesn’t get deepslate, go for them! If you notice someone looks really rich, stack up! If it was just a big cycle where you’re a robot just doing the same task over and over without even noticing what the enemy has, you will not win.
It’s only the best if your enemies don’t play accordingly to it. If I notice someone is getting a lot of beds and finals, I might use the time I have to gear up before they come to my base to get my bed. Even a slight advantage can go a long way with a strategy, and Bedwars is almost never the same later on. At least IMO.
I guess that’s fair, but 3m into the game usually isn’t max gen time, at least for me.
I actually did a TEST for this, to see whether you’re right or not about going to middle once and then getting stuff makes it pointless. In Squads, I took 3m 17s to get Diamond Armour in a CS while only going to middle ONCE, like you mention. That’s also accounting for a solo player without any enemies to deal with, which if there were would bump the time up a pretty big chunk. In solos, I took 4m 54s to get Diamond Armour. This is only taking the necessary materials, not using any extras, and in a CS. Sure, this could change, but the odds of no one rushing you is close to 0. I didn’t even get my side rush for this! While there could be some other things to account for, at a reasonably fast pace without anyone to deal with that still takes a bit to get.
Continuing with my test, 8 minutes after 20m I got 20 emeralds from Strike it Lucky. Also in 8 minutes, there were 163 REMAINING COLLECTABLE EMERALDS FROM MIDDLE. There is a pretty big reasoning to go to middle, because would you rather 80 pearls or 10 pearls?
Just a question though, if they stay at base, what’s the point of even buying diamond armour assuming NO ONE LEAVES THEIR BASE AND IT’S A DRAW?
Honestly, I feel bad for you then. That has literally never happened to me.
I agree a lot with the boombox concept, but invis would just make the game feel really difficult for worse players and then now we’ve lost the balance again. See a problem?
Also, if they added boomboxes, just make them emeralds SO THERE IS AN INSENTIVE TO GO AGAIN!!! We’ve solved the problem!
One quick note, Strike It Lucky isn’t crazy OP like you make it sound. Just saying.
Maybe we’re just on different sides of this, and I suppose that’s ok. No way either of us are convincing one another, maybe we should stop before our replies exceed the character limit.