Make Diamond Armor Less OP

I’m not complaining that I can’t get it first or that it’s too hard. I’m saying it’s not balanced because nobody should be able to get diamond armor that early.

The fact that armor on Hive in general is so strong compared to vanilla makes me think that this should be a server-wide change, especially since Hive lacks critical hits in their PvP system. Late game SkyWars fights are an absolute slugfest because of the redstone ores and golden apple combination, topped with protection.

Whenever I have discussed my stance on Hive’s PvP mechanics in the past, I often heard the argument “Well, it makes Hive unique. Therefore, it should stay as it is.” Personally, I don’t like that argument, because the same thing could be said about Bedrock’s vanilla PvP system, which is objectively terrible in every way except for the armor balancing. Being different does not automatically mean it’s good, and I think that the sooner people realize this, the better this server could be.

With that said, I’ll vote for this. I don’t care if Hive’s armor system is “Unique” in it’s current state. It’s not good, and it turns late game fights into a slugfest.

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Thank you, bro. I’m glad someone gets my arguments. lol

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And? This is BedWars. Not vanilla. Diamond armor is fine as it is.

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I think diamond armor is fine the way it is, this has ten votes but yet 64 replies, lol

It may have sixty-five replies, but those replies were made by only twenty or so people.

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I don’t care what it is. What matters to me is if it is good or not. I’m sorry, but Hive’s armor balancing is terrible right now, and it has remained terrible for too long.

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But i like it. I feel so immortal when i have diamond armor. I think it is perfectly balanced as it is. Which needs to be balanced, though, is that it is too easy to bridge middle.

But when everyone else around you also has diamond armor, then you’re no longer immortal. Then what comes of that are fights that take WAY too long due to the fact that every weapon does only half a heart of damage. Fights like that in a game that can last up to 25 minutes aren’t fun. They just waste my precious time, which is part of the reason why I haven’t touched this game in a hot minute.

If I wanted to pour time into a long fight with one person, I’d just go to a Duels gamemode, not waste a bunch of minutes I’ll never get back in what is a moderately slow-paced game with more extra steps than “Kill your opponent, and then win”. BedWars and SkyWars are not games that are built for these types of fights, especially not BedWars.

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That’s the problem. If you’re against a player in diamond, it’s ridiculously difficult to kill them. And if you’re in diamond the game is just too easy. It takes all challenge out of the game, which defeats the purpose of a competitive game. They need to rename it from Bedwars to “Diamond armour Race.”

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That’s part of the reason why I almost never bought Diamond Armor in Treasure Wars unless I was up against a good player who happened to buy Diamond Armor.

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Yeah, same case for me. I try to avoid buying diamond ever, and I just have to deal with an absolute tank in my game if someone buys diamonds in my game. Gives me a good challenge.
But that’s only for players as good as or better than we. For a player at lower end of the skill spectrum, a player in diamond probably shatters all their hope of winning.

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You still take the same amounts of hits either way, so you’re still “immortal,” just everyone else around you is as well. So you’re right but wrong

If your fights genuinely take THAT long I declare you with a skill issue. I play each game mode of Bedwars a reasonable amount, and here’s what I can say to your post. Solos takes max 10 minutes assuming there’s no hackers and you’re taking a reasonable pace, essentially the same for Duos unless you get to mid really slow and all the ems are taken, Squads maybe I can see it being annoying? But there’s less beds AND an equal gen to player ratio as duos so your games should be relatively the same if you’re not bad, and manor you get so stupidly rich that killing diamond armour players is as easy as iron. With Skywars, the game doesn’t even LAST that LONG.

You also realize that there are many types of players that play the game, and if they have more health, that gives them at least more of a chance. Bedwars and Skywars, while highly skilled, also have extra things that make them winnable even to a fairly bad player. Bedwars is highly strategy based, whilst Skywars has luck. If you only play with skill, you might lose to someone who’s strategy is using dories. I feel like before you say that, take into account other players.

Mind you, I am a good player myself, so while I understand you it feels wrong to just say THAT.

BEDWARS IS LITERALLY A SLOWER PACED GAME THAN SKYWARS WHAT DO YOU MEAN ESPECIALLY NOT BEDWARS :sob:

Besides, then the strategy go bye bye because someone has less hits they can take.


My point being, diamond armour is very much reasonable :smiley:

Excuse me sir? Have you ever gone up against a player who is of equal skill level to you after everyone else was already eliminated? Those fights in Hive BedWars and SkyWars don’t end very fast, especially when your opponent stalls the fight by running away all the time. Also, this isn’t mainly Solos I’m talking about. Going up against a team of players of your skill level with full diamond armor is not something that will just be done and over with, I guarantee that. I do remember you also bringing up how going against teamers without full diamond was difficult, so I honestly have no idea why you felt the need to make this point about skill when it’s more about the absurd time it takes to kill someone with full diamond armor.

You see, there is a very fine limit for how much you can build a game around making it easier for less experienced players to win before you just end up making the game a poorly balanced mess. Season 2 of BedWars crosses that limit. Sacrificing balance and game design for the sake of making a game as easy for new players as possible is not an ethical way to design a game that is fun for everyone. Ironically, your statement isn’t even taking everyone into account at all, only new players. Even then, I don’t think a new player would have fun having to go up against a sweat in full diamond armor (Or with 7 absorption hearts if we’re talking about SkyWars), so even then who is your statement taking into account at all? What’s the point of making it in the first place?

I mean that you can’t have long fights in a game that would already be slow-paced by nature. It just makes it take too long for its own good. In SkyWars, I could kind of get by it because it’s a faster-paced game by nature, but even then, fights are made absurdly long if it’s between two players with fully enchanted diamond armor and seven absorption hearts.

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Maybe I worded some stuff wrong, so sorry if I did. I’ll try to fix my points.

Yes. Many times. What did I do about it? Use strategy :smile: Essentially, if you notice their flaws you can take advantage to get what you want, which puts the game in your favor. Besides, if dories can literally kill any player in one hit, I don’t see much a problem.

Looking at one later message and also my opinion, S2 made fights much more balanced. I’ve had a 1v1 where I was full diamond and they had iron with some totems, and we were equal skill, yet he just barely lost while taking like 2.5x less hits to kill. Also, while I get you dislike the time it takes to kill people, may I remind you that there is also a void in the maps which makes it much easier to kill people without wasting forever. With so many items, I personally feel it doesn’t take too long to kill them at all.

I will say it’s more chaotic than S1. And it has huge favour to richer players assuming they have lots of stuff to spend on. But it also provides strategy! Sweats have totems if they want to regen, making them almost unstoppable, campers have new potions to help themselves, as well as a mining totem to slow the enemy down when breaking into their bed, casual players have potions to expirement with, and overall it’s pretty silly and fun. It does have a huge favor towards richer people though.

Good point, now I’ll mention every strategy that actually makes it to middle from what I see (solo perspective tho) so I could be wrong but idk
RUSHERS - Assuming you do the best rushing strategy and have a fair amount of skill, you should be able to win before the average player can get diamond armour. The chances of anyone having diamond in games like this is highly unlikely.
EARLY MID - Early mid players usually tend to get better things like dmd swords and regen allowing them to deal with many fights with ease, as well as pearls which can help them travel around. Plus, this removes the possibility of diamond for others.
LATE MID - Very high risk, usually a bad reward, going to mid late can get you diamond armour fairly easily, but only if you survive sweats and early mid players. Even when you have diamond, the early mids are probably rich by then.
CAMPERS - Those sneaky people which I swear I can’t understand how they get to middle without me seeing but anyways they max their generators and get extremely rich, but they’re usually bad so it isn’t a great problem.

I think other strats tend to lose else wise so I’m not including them but whatever I named FOUR :sweat_smile:

In Skywars that point makes sense, in Bedwars terms I personally don’t think I’ve seen sweats like ever get diamond armour unless I somehow cook enough to get them to the point where they have to but even then that almost never happens because either I sell or they sell.

Aren’t you meant to have slow pace in slow pace or am I stupid?

Forgot to mention this, but if I read right this literally shows that diamond armour gives a form of hope, weakening it would just mean I would still struggle and that shouldn’t be the case for someone who has to deal with teamers.

But anyways, I understand your points. What you say is fair, I personally am just on the other side of it.

omg gimme like 4 years to read this and 4 more years to reply

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Bro made a book not post.

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Damage doesn’t count. Have you heard about knockback dories? And Wind Charges? And Fireballs? Go to the opponent’s base, then run away. He’ll run after you. Then turn around very fast, throw a fireball and…. GG.

Actually I have written but not published a 20 page book if that’s cool.

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Where I start to see a problem there is that we’re relying on another overpowered item as a bandaid to make another overpowered item (Diamond Armor) feel slightly less overpowered, when this could be rectified by making the armor system work closer to how it does on vanilla, where it makes more sense. That just seems like a better way to go about it (I also recently made a post about how Knockback Dory could be changed for the better, that way the game could be more enjoyable for everyone).

That’s great and all, but the problem I have is that the method of getting those items involves the player sitting at their base all day to get them instead of spending enough time at middle, and the same thing applies to Diamond Armor because 4 emeralds is pitifully easy to get. It wouldn’t be quite as bad if the player had to spend an extended period of time to get Diamond Armor (And while I do kinda see your point about giving new players a chance, making it so the primary way to get Diamond Armor is camping at your base is an absolutely horrible way to go about it), but almost every good item with a few exceptions is obtained by base camping, which is a HUGE problem, since it results in a spell late in the game where nothing happens because players don’t have an incentive to go outside of their base and take risks. It’s the same problem SkyWars had when it first came out on Hive. It had WAY too much base camping late in the game.

In most cases when I do that, it usually doesn’t get to that point. However, that highly depends on the map that is picked. I also think this is where you and I’s playstyle slightly differ. I tend to not go the Treasure Wars route of side rushing every one of my opponents simply because I find that playstyle to be boring. I hate being forced to go through the same exact routine every time (Which is why I despise the current deepslate meta). If a game heavily reliant on strategy forces you into a routine as the best way possible to win, then that’s no good. That’s not how it should be designed, especially if we’re trying to consider making this game accommodative for different playstyles.

That isn’t entirely true, especially when BedWars is heavily centered towards upgrading your generator. Most players would want to be upgrading their generators to the maximum at this point in the game, because that allows for them to have the easiest possible access to all the items in the game. Topped with that, Strike it Lucky now exists, which gives players a chance to get emeralds at their base, and mind you, you only need 4 to get Diamond Armor. I honestly have no clue who looked at this upgrade and thought it would somehow improve the game, when all it does is decentivise going to middle even further. My point here is, because of the way they structured Season 2, going to middle after you max out your generator and get Strike it Lucky is basically pointless now.

Usually at this point in the game, I barely ever see anyone at middle. Assuming they all maxed out their generators and got Strike it Lucky, they have absolutely no incentive to go outside of their base, which again, causes that after mentioned spell where nothing happens, because Diamond Armor is now more easily accessible without having to go out to take a risk. Most of the hard work is getting the diamonds necessary, which again, makes it so you need to be a benchwarmer at your generator. Are you seeing a common theme here?

I’ve seen it happen a number of times before, and I’ve run into a few matches where my sweaty opponent would just stall the match by running away for 10 minutes and spamming pearls since they’re laughably easy to get in this game. Sometimes even the void isn’t helpful enough, which is part of the reason why I think the time it takes to kill someone in full Diamond is FAR too long. It just makes these points in the game more exhausting than they could be.

Only to a certain degree before the game becomes an absolute slog to play. Again, there is a fine line of acceptability here.

For this scenario, I think there’s far better ways for trying to combat it than relying on a busted set of armor to do the work. Besides totems, Hive could add invisibility potions, or Boomboxes into the game, which would do a better job of making these points in the game less painful, granted Hive puts in the effort to make sure they’re not too powerful for their own good.

For this point, I see what you’re saying, but to be honest, I think it could be designed in a better way that makes everyone happy without relying on something super overpowered.

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