I don’t think that is too expensive, I usually have like 5 stacks of diamonds by the end, but that could mean it is too cheap, maybe it could be 30 diamonds for 1.
In TW i never had an expereince that i remember that involved snowballs but then again i only got to lvl 12 cus i used to main mm but now bw is one of my favourites (partly cus of the challenges(idk why))
I’ve repeated myself so many times on this matter, but I’ll do it as many times as it takes for people to FINALLY understand. If snowballs costed diamonds, then they would be farmable at your base. That is NOT a good thing since it would allow for players to camp at their base and start getting stacks of snowballs that they could just spam at people. If snowballs should cost anything if they return, it should be emeralds. That way, people can’t just farm them at their base and get stacks of them.
I would argue that fireballs are way more overpowered than snowballs, but they are also farmable at your base. Even if they did cost emeralds, they wouldn’t be very hard to get, since a team can just camp middle. You still need to go to middle to be able to farm diamonds at your base, but I feel like having it cost a lot of emeralds would be unnecessary due to the fact that there are many items (such as the knockback dory) in the emerald department that are far better than snowballs.
Not to mention if a team is farming at their base for snowballs, that gives the other team ample time to get items such as enderpearls and knockback dorys from emeralds to counter snowballs.
I would argue against @Camgames64 that you could just make snowballs expensive
Ect.
64 diamonds = 8 snowballs
That makes it even or you could do this
Ect.
6 emeralds = 8 snowballs
That makes it a challenge for dory users if they can’t get near you
Actually a I actually read what @Camgames64 said and I completely agree, just need Knockback Dorys from Knockback 2 to Knockback 1
I don’t know why they decided to implement a knockback 2 dory when a nemo with knockback 1 has already been widely considered overpowered. They should just replace the dory with the nemo. And tbh, the lack of vertical knockback is what makes it so powerful in the first place, so just make it deal more vertical knockback so players have more time to react and clutch if they get hit.
Anyways, not many people get fireballs because they are so expensive being a full stack of iron. I do think fireballs should just work the way they do in Java edition where they are slower, don’t deal as much damage, can be deflected back, and deal more horizontal knockback.
The diamonds I still don’t agree with, but if they are to cost diamonds then they should be relatively pricy. A full stack is a bit much though, I’d say 30-40 is okay.
The emeralds price actually isn’t all that terrible either since it allows for the player to choose between the dory and the snowballs. However, 8 snowballs is WAY too much to give out. We really need to stop giving snowballs out like candy. 3 is enough in my opinion, no more than that.
And as I said before, if they are to come back, then they HAVE to change how they work so they either don’t ingore the invulnerability frame, or they just deal less knockback. If they come back in their previous state, then no amount of pricing will be able to balance them out, ESPECIALLY if they are handed out in large quantities.
You do realize this idea would’ve stayed dead at like 3 votes if you stopped trying to debunk every supporter, right?
I’ve commented on this, right? No?? Well, I guess it’s time to.
I personally don’t really like the addition of this for 2 reasons.
- They require little to no skill to use.
- They are really annoying when people just spam them.
They take away the whole fighting aspect of the game, and replace it with “lure people on to the bridge and snowball them off”. That’s the whole strat for a lot of people in good ol’ TW. I never liked it. If you want to spam sbs and win easy, then use (xd i said “you”) custom servers.
That’s just my thoughts on it.
funny I do that with fireballs
I log off and there is a war…
So let me return to this topic for who knows how many times I’ve been here!
I like @Camgames64 Said for one snowball, but not 10-20 diamonds. Fireballs aren’t really farmable. You can’t kill players for resources. I agree with @LightKnight5742, and ofc they have to return as Ems. KB Dorys should be an in between of kb 2 and kb 1, since it really only is a single use. @SmileyOnSpot If you do the mj classic, and close to the void, it doesn’t do much besides keeping them away(and maybe fall damage). The main reason I want snowballs back is so I can combo easier in Bedwars without bows.
Why do I feel like that’s not my goal with snowballs?
Idea:
Make snowballs a togglable item in Bedwars. Maybe have a chance to buy them during winter fest. Again I’m one of the voters, but ofc make them expensive before the next owns u comes…
That’s actually not a bad idea. Just have them in for a few weeks to test the waters and see if people like it or not, and have a mailbot survey for them after like 2 or 3 matches. I’m still not keen on having them in the game to begin with, but I wouldn’t be against them being available for a limited time.
Yeah, how dare I have opinions and want to share them on a place where you’re meant to have discussions. If you don’t want to hear them, then don’t look at them, or just block me altogether if it bothers you that much. Its not complicated.
Chill bro. I was just trying to give you some advice to get this not added because of how against this idea you appear to be.
I’m sorry. I just see a lot of people in this community going around trying to silence anyone who has strong opinions about anything related to the server, and I jumped the gun a bit here.
All good man. It takes a lot to hurt my feelings anyways.
yeah it’s not like you couldn’t get a lot of snowballs from going to mid in TW, but maybe we just play the game differently, in bedwars arrows are super easy for me to get because I don’t buy gold apples much, and late game, I buy deepslate as my main block. It is cheap, and you don’t really use diamonds late game. So I just use the extra gold and iron you would buy blocks with to just get fireballs and arrows instead. The cause of that is for me to have 2+ stacks of arrows in a bedwars game if it is a squads game, that is even more then I would have in TW Lol.
And yeah I understand that snowballs were a crutch, but so is the bow. And I would perfer snowball pvp to replace bow pvp in close range pvp, I just enjoy it more and it had a higher skill cap.
I get the point of view of removing the power for snowballs to hit during the invulnerabilitry frame, or them doing less knockback. But the issue I see with that is then they would be useless compared to the bow because of how powerful the bow is in bedwars.
I get this completely!!!
I think Knockback Dorys and Fireballs are way, way too OP for the game.
When Boomboxes are incorporated into Bedwars I’d like to see Fireballs removed, because then we have an alternative for breaking blocks.
As for the Dorys, they’re almost IMPOSSIBLE to conquer when you’re hit with one out of the blue, and that’s just not fair. Fireballs and Dorys are “trump cards” that make it so games can be won with zero skill and cowardly techniques that can be obtained with emeralds and iron.
Yeah, I agree that the bow is a bit of a crutch right now, which is why I agree that the close-range arrow nerf should be re-implemented. As for the skill-cap, I personally disagree since it only takes 2 snowballs to send someone straight in the air. You can’t do that nearly as easily with the bow.
Well in their current state, they are broken since you don’t even need a full stack to send a player from one island to another (I tested it with a friend of mine in a custom server). If they at least reduced the knockback they deal while a player is in the air, they would be much less of a problem. Even then, a skilled player would know how to properly utilize snowballs even if they don’t ingore the invulnerability frame. Its better than having it be as simple as a tap without any timing or thought.
I’m glad we agree on the whole bow thing, as for the sb pvp skill cap I personally think it has a much higher skill cap just comparing freeshop tw and skywars 1v1s. You are right that it does only take 2 sbs to start a combo, but I should have mentioned before, I’m talking about if both players have let’s say 16 snowballs. Then it becomes a test of skill because you have to have good snowball aim and you have to go for smart hits rather then combos (unless you’re fighting someone who can’t counter sb combos).
“Well in their current state, they are broken” I still disagree with this, yes there is no saying that they are not super powerful, but they can be countered with block pvp to the point where the snowballs are unless for the other player (Unless they are a wizard with them but that is very rare plus sbs cost emeralds). And blocks are cheaper than snowballs. So with one item you can counter a more expensive item with skill seems pretty fair to me.
I mean, I get your point, but wouldn’t it be the same thing if both players have 32 arrows? You still need to be smart with when you use the bow because if you just quickly spam arrows, its not gonna do much and you’re gonna be draining your supply very quickly. And, you still need to be able to aim with them. That never changes no matter what projectile is used.
I mean yeah, blocks can counter snowballs, I wasn’t denying that there were counters. However, as a tool used for getting extra hits on a player, they are too powerful, and you never know when someone could have stacks of snowballs on them.
They simply just shouldn’t be able to send people straight into the air if they are to ignore the invulnerability frame. A way I thought of balancing them out of they ignore the invulerability frame is to have them deal the most knockback on the first hit, and then every other hit until the invulnerability frame ends, they stop dealing as much knockback so that way, they aren’t so powerful that they send players from one island to another.
Or better yet, they should just not ignore the invulnerability frame, same goes for all projectiles. That way, they could still be used to start combos, but they aren’t as polarizing and they require more timing and skill to use.
Even if the blocks do act as a counter, that doesn’t mean snowballs shouldn’t be balanced out. For mobile players and controller players especially, countering with blocks is not nearly as easy as it is for a keyboard and mouse player who can just mash their right-click button and spew out tons of blocks in front of them. And even then, countering with blocks doesn’t always work, especially when the player you’re up against has stacks of snowballs to spam at you.
The bow deals damage, which makes it infinitely WORSE than snowballs. It means people can hold you away and flat-out shred you to pieces without any actual combat skill. In addition, it makes aimbots even more overpowered, and if someone with an aimbot gets a bow, you are done for.
I got plenty annoyed by the snowball spammers back in Treasure Wars too, and I do get where you’re coming from here, but I think there is a way to get them back fairly: make them insanely expensive. We need to keep the ignoring the iFrames because Hive’s weird projectilve physics are what makes them work for combos in the first place. But making them purchaseable from a merchant, and capping the amount, like we had for Golden Apples or Chorus Fruit, might be a way to make that fair. Make them priced, say, five emeralds for two, and the cap is six, and then it takes THIRTY emeralds as opposed to the ONE it took to get six snowballs back in Treasure Wars.
This also makes it fairly easy just to get a couple of them for a combo. I know you keep saying combos need to happen through “actual skill” but I would argue that drag clicking and butterfly clicking are as much of a “crutch” as snowballs, so to make it more accessible for players who can’t do the aforementioned clicks, the snowballs can be added. Plus, I feel like there is some amount of skill in starting a snowball combo, as it takes good timing and movements.
Have a good day!