Add snowballs to bedwars

Welcome to the forums @ReverseShady!

Actually, it wouldn’t. Campers that stay at mid can stay at mid, and that amount is too much. Maybe 2 Ems for like 1-2 snowballs sounds fine. But it’s original piece was not good.

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If someone is able to camp at middle, then they likely deserve whatever items they can get from middle, mid is a competitive environment

And as for the price of snowballs I personally think 2 ems for 6 snowballs would be fine

I’m getting flashbacks to like 6 weeks ago…

The price should be higher, as if u know, 1 snowball is all it takes for an easy combo…And 6 is too much. Bed is supposed to be a less sweaty game, not a game you get like 12 snowballs and a diamond sword off 1 rush of mid. Also only like at max 2-3 players are at mid. I find it never competitive. Unless it’s squads.

I genuinely think that snowballs were the worst item in treasure wars. All it did was make the sweaty players sweatier and the newer players need less skill to win.

The only skill needed for snowballs was knowing how to counter them since aiming was extremely easy unlike bows which require some skill. The biggest counters to snowballs were being wary of them, enderpearls, and clutching. And even then enderpearling requires some skill and clutching requires a lot of skill.

I like how beginner friendly bedwars is compared to treasure wars. Snowballs would probably bring more sweats back than newer players. They might even cause a decline in newer players.

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I’m not against the idea of snowballs, I just want it to get expensive. If everything is so cheap, like a few rushes from mid gets u most of the op stuff. Snowballs should be like 5 Ems for 2 snowballs. Now let me stop talking or else I’m gonna talk more.

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It does take one snowball to start an easy combo, but one bow shot does as well, and you can camp at your base for all bow related items, which is a lot easier than having to deal with mid.

And if you don’t find middle competitive then that’s a good thing for you, it means you’re on top and should be rewarded as such with items to use.

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I’d like to go even further and argue 6 ems for 1. Instead of being able to mass spam them, having to conserve them and pick your time to throw it leans into the strategic aspect of bedwars hive is going for.

Also, nobody would buy the dory since two snowballs for one emerald less would be objectively better in almost every scenario. I’d still prefer if they weren’t added at all, but if it’s really expensive and like a last resort incase everything goes wrong, I think it’d be okay.

Like this idea. Easier for me since I don’t have a crosshair(don’t question pvp skill just know I’m good : ) )

The issue I see with snowballs being really expensive is how they are balanced in relation to bows. The use of arrows from a bow in bedwars for pvp is very similar to the use of snowballs in Treasure Wars (TW) snowball pvp. In bedwars, you can quickly shoot arrows to cause extra knockback and start a combo. This is exactly what snowballs are used for in TW snowball pvp. In TW snowball pvp, you use snowballs to cause extra knockback in order to start combos. You use the bow in bedwars to do the same, both pvp styles are very similar. So, what’s my point? If the bow in bedwars can do what snowballs used to do in TW for pvp, then making snowballs very expensive makes them useless. Because with the bow in bedwars you can achieve the same effect with the bow at a cheaper price while getting arrows by camping at your base. /: The balance between snowballs and arrows in the same game would be done best how they were in TW. Generally, the bow was used for long range battles or to damage a player before a fight, while snowballs were used to cause extra knockback and start combos. This system worked perfectly: arrows rarely started combos, because armor had protection against short range arrows so you couldn’t use a quickly shot arrow to start a combo, and snowballs couldn’t damage a player before a fight. Now I understand that snowballs how they worked in TW are much more powerful than bedwars arrows for causing extra knockback to start combos because you can move normally while using snowballs and shoot them faster. However, because snowball combos are very counterable, making them less than one snowball per emerald in bedwars would still make them useless. They would end up being outlasted by bow pvp, or the very limited snowball combos would be countered enough before they could give major advantages to players who use snowballs for combos.

Now I’ll provide two ideas I think could work to include snowballs into bedwars:

1 Nerfing the bow: If they made snowballs cost your idea of price (less than one snowball per emerald) in order to make snowballs viable, they would need to add back the mechanic where “short range arrows deal less damage” to armored players. which would in general, remove the ability to start combos with the bow, that way snowballs would be useful, because they would be the only item to easily start combos.

2 Making snowballs very accessible: If snowballs were made very cheap (1-2 emeralds for 4-6 snowballs) similar to how they were in TW, then snowball pvp wouldn’t get outlasted by bow pvp, or easily countered enough, making snowball pvp viable because of course snowballs are better to use for starting combos than then bow in bedwars.

Hope you enjoyed my ted talk!

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I’m not reading all that.

I can’t be bothered to read this but I think it will probably be a good idea :eyes:

Personally I don’t know why we need snowball pvp, bow spamming is already enough of an issue, we don’t need people snowball spamming as well
At least snowballs don’t damage you…
I personally disagree with this, but if that is the way you feel about this, then im not going to try to convince you, this is just my opinion.
I might agree with the making the bow more expensive, idk though. I don’t really use the bow anyway

The close-range arrow nerf being brought back is a good idea, but having snowballs back at their original price would be a terrible idea. It would basically turn BedWars back into Treasure Wars, which would be Hive taking a massive step backwards, making the rebranding from Treasure Wars to BedWars useless.

I have never found snowball pvp fun. The fact that they ignore the invulnerability frame and send you straight into the air makes them way too powerful for how easy to use they are, and while they can be countered, at their original price where people could obtain large quantities of them, it would be hard to do so unless the person you’re up against has bad aim. They were so easy to use that people ended up depending on them as a crutch for when they mess up their combo. Who would need timing and skill when you could just farm stacks of snowballs and and win regardless?

I feel like a broken record saying this, but combos NEED to require a good amount of skill to pull off. They shouldn’t be made as easy as a tap of a button to send a player straight into the air. That makes fights ridiculously cheesy and makes combos feel far less rewarding to pull off, and I for one find it baffling that Hive decides to hand them out like candy in large quantities in other games such as The Bridge where they give you 8 of them. Infact, one of the reasons why I kept saying Treasure Wars was a baby-mode version of BedWars is because of how they handed snowballs out like candy in that game. BedWars is already pretty easy as it is, so why go so far as to make it even easier with snowballs in the mix? We might as well just give everyone a pacifier at this point and call it a day if this is the direction we want Hive to move in.

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It seems to me that you just prefer sumo style pvp in hive, and that is perfectly fine, I personally just like how bows are snowballs were back in TW, because in my opinion they were balanced well in relation to each other, and it added more skills you would have to learn to counter against and preform to be great at the game, even if they were easy for beginners. And it’s not like snowballs were these little demons, at least for me, you can easily make them useless for the other players by having good block pvp.

Also, I think that bow is way worse than snowball pvp, it’s more annoying, because the bow is bascially a two for one now, the bow in bedwars is like snowballs and the bow in one. Yes it’s not as powerful as snowballs once were for starting combos, but it’s still very powerful especially because arrows are much easier to get then snowballs ever were. So with one item, you can use it to damage players before a fight, spam it, and use it to start combos very easily, in my opinion it would be better to have different items for different things (snowballs for combo starting, the bow for long range battles or for damaging a player before a fight)

I also liked how TW was all about snowball pvp, and skywars was all about bow pvp, but now they’re just the same, so it feels like the same game sometimes.

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Look man, you’re way outnumbered here. Even if you could do without snowballs, the rest of us MISS them. THERE ARE A MILLION WAYS TO STOP SNOWBALL COMBOS. JUST USE THEM.

we already have bows u can use them for combos

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I cant bow spam so i cant really combo

I mean you don’t need to bow spam to combo, tbh that is the most annoying way of getting a combo, I only use it in situations where I’m almost dead and rarely at that. I mean to combo people just wait until they jump, it will be easier then. Also @AJtheOtter I don’t really think they are super outnumbered, there are several people who disagree with this. Also you are saying there are a million ways of stopping snowball combos, so can you name just 5? Bow spamming is a big issue in any game with bows, we dont need to make it easier and cheaper to do, especially in a game with a lot of void

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Okay, that is just NOT true. In order to get 4 arrows in BedWars, you need 8 gold ingots, which you can only get in quick succession in BedWars by upgrading your generator to where it can generate gold at a faster speed. In Treasure Wars, you could literally rush to mid, farm emeralds, and get stacks of snowballs quicker than you can get arrows in BedWars.

I agree with this, but we should not have one of those items be so powerful that they are used as a crutch (Which is what snowballs were). If Hive were to implement snowballs in a different way (Where they don’t ingore the invulnerability frame, or if they deal less knockback), then I won’t complain. If they do get added back in the same form they were in when Treasure Wars was a thing though, then I certainly won’t ever come back to BedWars (Its been months since I’ve touched the server anyway, but still).

Very mixed opinions on this

For one, I would like to see snowballs return. However, not at their original price point. I feel like diamonds have very little use in late game BedWars, so having them cost maybe 10-20 diamonds for one. I know that price was expensive, but they were one of the most overpowered items in Treasure Wars. Being able to basically lock your opponent into a combo means that the price should be expensive.

On the other hand, I really wouldnt mind if snowballs didnt return. I have way more fun with BedWars PVP because I feel like snowballs are a “get out of jail free card”, where it is very easy to either snowball spam or lock someone in a combo. Snowballs work in SkyWars due to how scarce they are. I rarely get a stack of them. However, in Treasure Wars, it was VERY easy to get stacks upon stacks of snowballs. So I feel like BedWars really doesnt need snowballs.

So unless they get a major rework (Such as nerfing their knockback which I doubt will happen anyway) or a huge price increase, I dont really think they should return.

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