Thoughts about the Death Run death zones issue (following my previous bug report)

Affected Service (Game name, hub or global):
Death Run

What is the bug?
I noticed in DR Zoo map that the TNT kill zone is a bit before the zone itself. It would then be cool to check if the calculations for positions are happening correctly, and also if the kill zones are corresponding well to where they normally are :sunglasses:

Hey there,

Thanks for submitting a bug report. This actually works as intended, the blast from a the TNT will sometimes affect you if you are just outside of the trap as the radius of damage is based around where the explosion occurs. This means that sometimes, it isn’t contained within the trap radius.