The Armor System is LONG overdue for a revamp

So with BedWars Season 2 releasing, most of what they did was simply adding new mechanics. The new mechanics are fun and all, but in my opinion, not enough of the main meta has changed. One of the things I hoped Hive would’ve put some time into adjusting for Season 2 is the Armor System. Quite simply, I never liked the Armor System in place for BedWars. This may be a long post, so I’ll split it into different categories to make it easier to read.

Main Problems

Armor Prices

For one, let’s talk about the pricing. I think the price for Chainmail Armor is fine. Being an early game armor set, it works fine as an armor set you can get from your base. Iron Armor being gold seems kind of iffy, especially since iron tools cost diamonds. Seeing that you do need to go out and upgrade your generator to get it, it kind of works as an incentive for gathering gold. So, I can kind of get by it.

But then there’s diamond armor, which costs both 32 diamonds and 4 emeralds. I do not like this. It does push the incentive to max out your generator, yes, but it makes it so you get the most powerful armor in the game by staying at your base. The extra 4 emeralds is pitifully easy to get, as you only need to take 1 trip around the emerald generators to get it. It’s not enough of an incentive for people to actually stay at middle.

Diamond armor was just as overpowered in Treasure Wars, but at least in that you needed to spend an extended amount of time at mid in order to get it. Here, you don’t really need to.

Armor Sets

This is gonna be more of a hot take, but I don’t like how you can get the full set of each armor tier. With Chainmail Armor and Iron Armor, it’s not as much of an issue having the full set. The main issue lies with the Diamond Armor set.

If you’ve played Hive for a long time and have a good understanding of its mechanics, you’ll know that every weapon from a Stone Sword and up deals the same damage (Half a heart) to a player in full Diamond Armor. This makes fights take extra long, and makes the late game quite tedious, ESPECIALLY if the person you’re up against tends to run a lot and has tons of Golden Apples and Ender Pearls.

One way this improved is by the Fall Boots buff, which gives players more of an incentive to lose the extra protection for having significantly reduced pearl and fall damage, but in my opinion, it’s just not enough of fix for the main issue, since most people likely won’t even use them.

How the Armor System should be changed

Armor Sets

The change I would like to be made is to have the helmet from each set be removed, and instead add in a dyed Leather Helmet at a price of 8 Iron.

This adjustment seems rather small, but for the Diamond Armor set, it will make quite a significant difference, since it will fix the issue where every weapon from a Stone Sword and up deals the same damage to players with Diamond Armor. It would still make getting armor feel significant, but it will make late game fights between two Diamond Armor players MUCH less tedious, and make having stronger weapons more useful.

Armor Prices

With the changes to the Armor Sets in mind, I’d still say that 20 Iron for Chainmail Armor is an okay price, but with the extra leather helmet, I would be okay with having it cost 16 Iron. For Iron Armor, I think giving it a price of 16 Diamonds seems fair, since that way, you’d still have an incentive to upgrade your generator to it’s maximum capacity.

As for Diamond Armor, since you’re no longer getting the full set, I think having it cost 16 Emeralds is the way to go. Quite simply, you shouldn’t be able to sit at your base for an extended period of time to get the most powerful gear in the game. You should need to spend an extended period of time at mid to get it. Because even if we take out the Diamond Helmet, it’s still quite a powerful set of Armor.

So in conclusion, to make fights more fair and balanced, this Armor System is due for an update. I think these changes would be a great way to incentivize players to do more than just sit at their base to get armor, and in the case of Diamond Armor, spending more than 2 seconds at mid. Because right now, the current Armor System just does not work well.

I like this idea. While I do believe that 16 is too little since in around 25% of my games no one goes to middle until there are 4-5 emeralds per gen so 25 maybe would be better as you have to wait for 7 EACH. Also, I think there should still be a way to upgrade your helmet (Maybe an armor shop keeper?) Which would allow you to upgrade your helmet and other armor pieces.

Leather could cost 8 iron (as you said)
Chain could cost 8 gold (but you need previous)
Iron could cost 8 diamonds (but you need previous 2)
Diamond could cost 8 emeralds (but you need previous 3)

The reason helmets should be upgradable is due to teamers and campers. If someone buys starting sword or has a teamer, it is very hard to fight them while dealing with respawns in 5 seconds and them buying swords while you try to break in, which is why diamond is very helpful. Voted, but that is just a few things I would add.

1 Like

I like that the meta is the same. I can play new stuff but have the same fun. IMO diamond armor just needs to be 10 ems and 32 diamonds. Its not to op because everyone can get it.

Well the point of Seasons is to have changes in the meta. Having it stay the same would just make it more stale, and the cracks would show a LOT more. Just look at what happened to Treasure Wars and its meta.

And my main problem with Diamond Armor isn’t just the price, but how it makes fights take YEARS. Having to chase someone around the map who has full Diamond and loads of Gapples and Ender Pearls is no fun. It shouldn’t take as long as it does right now to kill someone like that.

Also, incentivizing people to stay at their base like that doesn’t exactly make matches more fun when compared to incentivizing people to take more risks to get the strongest items in the game. It makes getting those items FAR less rewarding.

That idea doesn’t sound that bad on the surface, but the point of removing the helmet from the full set is to stop players from getting the full Diamond set. This would make that change completely pointless, since it would allow for the same problems this idea sets to fix to come back in full force.

Also, the rebalance suggested in this post would allow for enchantments to make it in and not feel completely broken as opposed to having them alongside full Diamond Armor.

1 Like

Hive should nerf diamond. Period.

1 Like

Maybe if you died the helmet would vanish/downgrade?
I just don’t like the idea of no helmet. Plus, if you can afford a fireball or dory end fights take about 5 seconds XD

1 Like

yeah I feel like bedwars is about killing with void

Not a good reason for fights to take years and feel as tedious as they do, and killing with the void doesn’t always work when your opponent has tons of Ender Pearls.

1 Like

Just use a dory or something if it comes to that point. The dory wont lift them up, making it very hard to clutch. I think they deserve to win if they clutch from it lol

1 Like

If we have to end up relying on unbalanced items (Dories) just as a bandaid for other unbalanced parts of the game (The Armor system), then that’s a problem, especially when there’s better ways to fix those problems that would make the game less frustrating for everyone. And even with Dories being as unbalanced as they are, I’ve run into people who could still clutch from them.

Arguably, I think the lack of vertical knockback Dories have is the worst aspect of the item since it decentivises players to be careful with where they hit their opponent, but that’s a different post.

Either way, I don’t think any points you made are good enough reasons for the full Diamond Set to stay in the game. You can already deal with late game campers and teamers by getting fireballs, having the right tools to break in, or using the new totems just with Iron Armor. There’s no need to keep late game fights tedious just for that.

1 Like

I feel less of an agreement with the armor fix now because it is much harder to deal with teamers and campers, and fireballs will take too long considering they can get two if they are teaming and can do 2x as much. Plus, getting a bed in games like squads where you often have to block in is really tedious if the enemy respawns over and over trying to kill you or stop the block in, killing you in the process. Point being, there should be some way to upgrade it if this was to be added.

In that situation, even without fireballs, the mining speed & regeneration upgrades, totems, and golden apples are your best friends there. They do wonders for that kind of thing, even without Diamond Armor. If you don’t have the right tools to break the blocks quick enough, that’s on you.

1 Like

I’m sorry but even a 2v1 scenario most likely ends in your demise. Not to mention they can dory, wind charge you, use the same things you are using, and be in a multiple people scenario. I can barely win against teamers in iron myself while I’m in diamond…

NO THAT IS AWFUL MAN THATS WAYY TOO OP

1 Like

Not really bad at all, but back in September someone did make a topic to Increase the Diamond Armor to 28 Emeralds because the current pricing is “way too low.” The Hive Manager accepted that idea on here so we’ll see that change during some point of season 2. I wished they added Netherrite Armor (50 Emeralds and 10 Diamonds) plus its sword as well (costing 20 Emeralds).

Netherite is too op cos it has kb resistance

2 Likes

Now that I’ve played manor more. This is an issue. Voted.

Are you talking about the Iron Armor price or the Chainmail Armor price?

Well I don’t know what else to say other than it might just be a skill issue on your part. Since you mention that the full Diamond Armor doesn’t even help you win against teamers, then there’s probably something wrong with how you’re going about handling them. Rather than purely relying on the armor as a crutch, maybe change up your playstyle a bit.

1 Like

Ok so I have a 45% winrate and can consistently beat hackers and teamers 50-75% of the time so I think there is a misunderstanding. :sweat_smile:

Also unvoted sorry because you are not even listening to what I say and all you want is just that and no suggestions. :angry:

The problem with your idea is the damage. If the enemy is smart enough to not be doried, what makes you think they cant beat you in a fight? Without diamond as an advantage, you basically just have to run until sudden death where MAYBE you can kill them. Thats just no fun for anyone.

Being honest, your idea is good, but if you wont accept my suggestion or at least add it in some way then no vote from me. :sweat_smile:

Look, your idea isn’t bad. But your goal with this suggestion and my goal with it are very different. I made this post as a suggestion for not having the full Diamond set in the game, because quite frankly, I think it’s absurd that every weapon from a stone sword and up deals the same damage.

I do not like that there is armor equipment in the game that makes weapons stronger than a stone sword useless. I’m all ears for having the helmet upgradable as long as its not upgradable to the diamond level, but the entire goal with it IS to keep the full Diamond set accessible, which is why I disagree with it.

3 Likes