I don’t very approve this suggestion.
There is so many way to prolong the game to get more kills.
Besides,buy from enemies’ base is good for cuting down some processes time.
If you want to refuse get more kills,I suggest to lengthen the reliving invincible time.
ok what if there were barriers that cut the shops in half (one side facing the flag area and one facing spawn) and only the home team can cross that barrier and i thought about this and how someone might exploit it and they can just get the flag from the enemy base and just camp with the flag but the barrier will stop the team member if they have the flag in position and nether can they throw it inside the safe space and if they somehow manage to get it inside they will get the wither effect (similar to when you go out of bounds in other game modes :0
Bump bc PQL4R’s idea is actually a decent solution and got overlooked. One problem with it is people could hide in it and do some annoying stuff, but it would fix the camping to an extent.
Bump because it’s still an issue. I recently started playing the hive again and capture the flag still suffers from spawn killing even after over a year of its existence. This won’t solve the issue, but it will make it much harder to spawn kill.
I don’t agree. If you and your opponents map are all the way across the map and you happen to get some ems or diamonds you wanna spend but you’re really far from your base, it would be annoying to have to go all the way backs to your base. Also we’re talking about CTF here, not TW.
Oh, yeah, ok, back to the topic. This is a great idea and I’m voting!