Idea:
The Sword of Embers’ hit repetition is very devolved, and it needs an improvement.
More information:
When using the Sword of Embers, sometimes it takes 5+ hits to catch someone on fire, and other times, it takes like 2 or 3 hits to do so, and it needs to be more balanced.
It would probably be more balanced if it would take about 3 - 5 hits to catch someone on fire, since it’s sometimes too overpowered, or too
underpowered.
- Frustrated
- Fine
Also, I need someone to identify if this is a dupe, I’m not very sure if it is or not, so I provided some links that you can see.
Links to two posts like this: The Sword of embers needs fixing and Sword of Ember rework
If someone could identify if this is a dupe or not, that would be amazing.
Returning on topic, I have provided some polls for you guys to share info on how you guys experienced/felt about this happening to you. So consider voting!
Also, there should be some kind of cooldown on the sword. When using the sword, you can catch someone on fire for 5 seconds, and during those 5 seconds, you can hit them again to add an ADDITIONAL 5 seconds. (Including the time that was created when you hit them the first time)
I think the cooldown should be 5 seconds at the least, so the opponents (or you) can get some time to recover.
In conclusion, the Sword of Embers can be very overpowered, or very underpowered, which is why it needs some kind of nerf.
Tell me your thoughts on this post.