SkyWars XP Change (In time for Prestige)

Why though? What makes my point wrong? You’ve just told me it’s a terrible point but given me no reasoning as to why.

You do realize ONLY @BigGIsCool and someone whose name I can’t remember

(who, by the way, flat-out hired HACKERS to annoy Big so that he couldn’t max, hiring mercenaries over Minecraft is wild)

plus MAYBE a couple other people got max in a few days?

You can’t sustainably grind like that for more than a few days, so people wouldn’t hop to the new, high max of 600 so fast. It would take, much, much longer, and be nowhere near that insane rate.

Not to mention, the double XP Is DOUBLE, so 2x, and instead of saying it’s 3 days instead of 2 it should logically be 4, right?

And besides, a few people is literally like 3-5 people. They’re the only ones who did that and they couldn’t even do it for longer than a couple of days… so it really shouldn’t affect the grind for Lvl 600.

I voted. Have a great day! :beedance:

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Everyone here has given you reasons, you just refuse to see them.

  1. It’s not good for the average(bigger btw) playerbase.
  2. The people you’re talking about that are maxed cannot grind that much forever without SERIOUS health problems.
  3. Sw is the hardest game to max at the moment.
  4. It’s not a huge xp increase, it’s something simple to make it SLIGHTLY easier.

I’m missing some others people said, but I’m not reading them all. Btw #1 is the only reason you need

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Actually no. Survival Games and Just Build beat him.
In the case of SG, it’s because of the maps. And in JB’s case, the players are too selfish to vote fairly. And pocket edition players can’t build as fast as pc/console players

But @DrYellower did give a reason why he disagrees with this suggestion: It wouldn’t be fair to those who paid for Hive Plus

And someone gave an interesting theory as to why Dr. Yellower thinks this way, and it is this: Dr.Yellower is one of those who paid to be Hive Plus.

So I propose to @DrYellower a solution that maybe could convince him: what if they gave them compensation, like a super cool exclusive skin made by a community designer and/or a super cool exclusive title to those who paid Hive Plus before If the increase is added… would you consider voting? I’m not saying vote, I’m just saying you would consider it. There are very good designers in the community, maybe someone wants to make an exclusive skin for the Hive Premium as compensation. What do you say @DrYellower?

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I never said anything about hive plus… that has nothing to do with my argument.

and to @DaWhadurMonz it’s not that I don’t see the reasons it’s that I don’t agree with them (and have been making counterpoints).

  1. Like I said, the average playerbase doesn’t need to be max/prestige.
  2. Ok, don’t grind forever. At the higher levels you can gain a level a day within a few hours and since the lower levels are easier to level up someone could definitely max prestige in a year with that. And if someone doesn’t want to play a few hours a day, they don’t need to be max prestige.
  3. Skywars is in no way the hardest game to max. Survival Games and Murder Mystery, for example, take way longer.
  4. Not based on the suggested changes. The reply suggesting XP for mining ores and opening chests, for example, is a terrible idea, and the changes actually suggested in the post would more or less double xp output per game depending on your playstyle (not exactly slightly easier).

Final statement since this thread is going nowhere - the amount of time it takes to max skywars at the moment is perfectly reasonable. Someone who is good at the game and plays frequently will have no problem getting max level within a few months. That doesn’t need to be changed.

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Oh, you’re right I was wrong and I apologize for that. But let’s quote what you wrote:

Don’t you think that what I propose could also be done with those who maximized their level before the possible increase?

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V

cough

May I ask your reason though? I’ve already stated that if it’s too hard it discourages players, and clearly Hive sees problems with having games too hard to level up in. They’ve made plenty of games a bit easier, and have stated that they will make another game easier, gw.

. . . what? A game taking a year to max while playing casually is too long.

If we’re going off the max level without prestiges, mm isn’t that bad, SG only has 50 levels, leaving sw being harder to max.

Not really, but looking at your stats I see why you want it to stay the same. v

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Sw?? You mean gw right?

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Ground wars 20 is way faster then SkyWars 100, I maxed ground wars 20 in 2 weeks where skywars 1-100 probably took 2 months or more (both games I solo queued so no parties)

So sw does take longer than gw

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EXCUSE ME?! That goes for the entire post.

“The average player base doesn’t need to be max/prestige”:

I mean, maybe they don’t NEED it, but only someone very dedicated to sw would get the max prestige level, it’s not like saying randoms who will play hive once and never again will.

“Don’t grind forever.”

@DaWhadurMonz is right, a year is ABSURD. With the new levels, I could get a level a day on weekends, when I have more free time. With new levels and XP, maybe 2.5 levels. On weekdays, 1.5 levels.
SHORTEST POSSIBLE I COULD MAX WITH NEW LEVELS AND XP: about 300 days. Maybe we need even MORE XP? idk

“SkyWars is in no way the hardest game to max.”

Soon it will be, with the prestige. When max is 600, it will definitely become the hardest.

“The reply suggesting XP for opening chests and mining ores is a TERRIBLE IDEA.”

I’m inclined to agree with that, but getting XP for opening UNOPENED ender chests might have some merit.

“Final statement since this thread is going nowhere.”

Good, maybe now we’ll have more fun without unreasonable wet blankets. (no offense.)

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You didn’t have to emphasize it D:
Plus, I said in the original reply that I was spit-balling ideas and not really thinking them out much. I still think unopened ender chests give exp isn’t that bad of an idea though. Maybe not in classics due to inter islands having e-chests.

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I was quoting the guy, the entire point of the emphasis was to debunk him.

The only reason I don’t like the idea is that mining ores/opening chests are easily farmable.

Using XP for the first open of regular chests will lead to people opening all the chests at their base and exploiting the mechanism.

With ender chests, it would be harder to do this, and that’s why I think that part is a good idea. I specifically SAID that the ender chests giving XP was a good idea

Have a good day! :beedance:

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You do realize I’m the one who suggested this, right? It’s the 9th reply if you want to look at my other ideas.

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I know that, I just also thought you suggested opening normal chests and mining ores for XP.

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Gaining experience by extracting minerals was my idea, don’t blame him. But I only said that “certain” minerals, not all, should give you a SMALL amount of xp.

I’m not trying to change your mind, I just want to clarify the situation, my enthusiastic and highly appreciated young man. Have a nice day, and bees to everyone, bzZzZz
(sorry, there are no more bees)

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I’m just trying to say two things:

1: Even if mining certain ores only gives some XP, the lowest XP that can be given is 1, and you what else gives you one XP?

A KILL.

Even if kills are buffed to give 5-10 XP, it’s still just as good as 5-10 ores mined being equal to a kill, and there are so many ores it’s basically an XP farm.

2: Chests opening to give XP isn’t a good idea unless they’re ender chests, and it seems like @Shogunater realizes that. But in the suggestions is also XP for opening regular chests, not even unlooted ones! People could just sit a chest and open/close it over and over and over… and even if it was made so that UNOPENED chests gave you XP, I wouldn’t be OPPOSED to that, per se, I just think it’s not required. I wouldn’t mind though.

Have a great day! :beedance:

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GREAT idea!
I’ve played like 925 games of sky and still lvl 14(ik I’m trash at sky, but hey, don’t blame me for being bad before I learned about strafing :sob: jk). I think this would indeed help the game easier to lvl up, as I win a game and get like 50 xp. Voted, :smile:

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With SkyWars Prestige being added to the roadmap, it means it’s soon, and we desperately need an xp buff. so BUMP

image

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Well need played about 600 games still lvl12

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I completely agree with this. XP changes make so much sense, especially with the fact that the level cap will be raised to 600. The Prestige grind would be absolutely ridiculous with these rates; making XP rewards higher would make it feel much more possible and less grindy.".

Increases for kills, winning, and unlocking mystery chests are agreeable, and I like the idea of increasing the XP for killing the kill leader. Also, comparing SkyWars XP to Capture the Flag; SkyWars has more sweating and requires more effort, so it makes sense to have higher XP rewards.

I feel this would give more players the desire to grind Prestige without it feeling like something impossible to grind.

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