The mace is Overpowered obviously but if we change some things like Damage.
Damage could be 2 hp from a 4 block fall and the durability would be 5 hits before it breaks.
The chance of getting it in a ender chest/one of those cow thingys would be 5.5% to chance so its possible to get but still rare to get.
Wind charges would always spawn with a mace with 3 to 10 wind charges.
To balance wind charge they would send you 4 blacks in the air and would have 10% of spawning in a normal chest and a 15.3% chance of spawning in a ender chest.
Also please go check out this link for the weekly items post by @LLMeowser
It’s hard to use when the enemy expects it, since they can move and it’s a hard target. But if someone was like looting a chest, it’s one location and not a moving target. So it’s much easier. I still like this post, but it’s not TOO hard to use.
Maybe Hive can make their own version of a mace, like a sledgehammer or something that has similar functions as the mace. It should definitely rotate throughout weekly items, though.