Weekly Items for SG

Weekly Items for SG

Recently Skywars has been announced to be getting weekly rotational items but, this would benefit Survival Games just as much if not even more than Skywars

This would give SG lots of replayability as there’d be a constant amount of new content or unvaulted content to use.

maybe this could be used for more experimental items like ender pearls, potions, crumbling cobblestone, and etc

That would be really cool!

Anyways I’m 80% sure that the weekly items for skywars won’t be rotational. So, one one week gets added, it stays forever, won’t be switched out the next week.

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Nah that’d be impossible the game would end up being bloated if they were to be added permanently each and every time, some could become permanent given good feedback id imagine.

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a constant weekly cycle of like 16 things, one thing per week, to make sg interesting again. here are some week ideas:

  • potions (splash, drinkable, etc)
  • kb boomboxes, speed spellbooks but as a potion (not drinkable just cosmetic)
  • all arrows give a random potion effect, all swords have a random enchant upon hitting, instead of crates flares call in a barrage of dragon’s breaths
  • shears and placeable leaves
  • mob spawn eggs
  • double health, no hunger, pearls but only from kills
  • tridents, possibly enchanted idk
  • shields and crossbows
  • fireballs, flint and steels, only boombox tnts, blast prot gold helmets
  • chest refills after a certain amount of time
  • op mode (better items, no enchants tho)
  • no natural regen, full health on kills
  • lots of boomboxes (potentially multiple per chest)
  • multishot crossbows

idk

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