NOTE: This suggestion was originally titled “Remove duplicate drops from diamond ores” but after doing some thinking and playing more SkyWars matches, I decided to rethink how this idea would be implemented.
Obtaining armor on SkyWars right now feels pretty luck-based (A little too luck-based in my opinion). Whilst I understand that RNG is apart of the game, it shouldn’t be so prominent that it can result in one player getting full diamond armor right off spawn and another player missing a chestplate and no blocks. It just makes the game more unfair and frustrating, especially for newer players. So, here’s how I would go about fixing it.
Fixes for loot distribution
Essentially, I think that everyone off spawn should be guaranteed at least a full set of armor off spawn. It could be a mix of iron or chain. It doesn’t have to be the exact same type of armor, but its better than being left without a chestplate, which is the strongest armor piece in the game.
Topped with that, I don’t think players should be able to get items like ender pearls and knockback boomboxes right off spawn. Its essentially just giving them a free ticket to mid and leaves other players with very little good stuff left in the chests.
(Speaking of pearls, I think this would be a good change to implement.)
I also think blocks should be guaranteed in each chest, but the number of blocks you get should be reduced since giving players too much of them results in lots of blockspam and people blocking themselves in. Doing it this way gives everyone more of a fair chance to do well in the game, leading to a more enjoyable and less frustrating experience.
Changes to diamond ores and diamond armor
Originally, this post was about removing duplicates from diamond ores, and I still stand by the idea of removing duplicates. Essentially, it would help reduce the amount of inventory clutter you get and give you a better chance at winning a fight against someone with better gear than you. However, with how I mentioned getting full diamond off spawn would be a huge problem, I think changes to diamond ore distribution would be necesarry.
First off, I don’t think diamond ores should be able to generate on spawn islands, regardless of whether duplicate drops are removed or not. Essentially, if you do end up getting full diamond armor, there would be little reason to even go to mid unless its to get cleanup and prevent other players from getting the armor in the ender chests. Its essentially just giving players who get it a free win, and leaving everyone else with a small chance of winning.
Speaking of diamond armor, this may be a controversial idea, but I think the diamond chestplate should be removed. My reasoning for this being topped with having full absorption hearts and life spells, fights take WAY too long when its a 1v1 between two players with max gear. And because of how the full diamond set works, every weapon from a stone sword and up does the same damage, so it doesn’t really matter if you have a sharp 1 diamond sword. Topped with the fact that people love to run away, it gets really annoying having to chase down a person who can tank every hit when you just want the game to end already. So essentially, removing the diamond chestplate would make it take less time to kill people, resulting in fights dragging less and being less gear based when it becomes a tradeoff.
Conclusion
In conclusion, these changes would make SkyWars a lot more fair and balanced, and could also possibly reduce the amount of people running away for 10 minutes and camping. Alongside that, it would help to prevent games from dragging on for too long, leading to a less frustrating and more enjoyable experience.