This would be a new game where each round is a mashup of different games. Essentially every new game you play would be a combination of two different Hive games.
For example: One round you play is Skywars-Bridge, where you loot chests and bridge to the other player’s goal. The next round could be CTF-Block Party where you have to run across a BP board to get to the enemy’s flag.
There are a lot of cool and interesting combinations of Hive games, but the two I listed are some of my favorites and if this idea is accepted I would love to see those two.
The level up rewards could be combinations of other ones too, like hub titles being “Lord of the Sky” (BP and SW) or “Capture. The. Flag.” (Bridge and CTF). The max costume would take elements of the other ones like the Bridge helmet with the CTF crown on top of it wearing Zuk’s goggles over its eyes for the head.
Each mashup would only have 1 map. (Skywars-Bridge has only one map and BP-CTF has a different map.)
Not all of them have to be included in the mashup. There only have to be a few different mashed modes, like maybe MM-Deathrun or the previously mentioned SW-Bridge and CTF-BP. Just Build would just be boring and H&S would be frustrating. CTF-Bridge wouldn’t work bc that would basically just be bridge-mega.
In short, there are only a few combinations that actually work but the ones that do work sound really fun.
Well how else are you gonna play CTF-BP? Some mashups are better than none and I don’t think developing and making maps for those mashups that would just be frustrating is worth Hive’s time or money. They should just make the fun ones.
What if SKYHIDE? Think about it. At the start of the match, the hiders all spawn at mid, with ender pearls so they can teleport to the outer islands. then once the match starts, the hiders ender pearls get removed. Then the seekers can mine ores to get resources like better swords, blocks, bows and arrows, and pearls, while hiders can mine ores to get better swords, extra hearts, apples, and snowballs. If a seeker falls into the void, they will not respawn unless by the cause of a hider. This sort of combines the feeling of fighting to the death with hiding or seeking, creating an interesting experience.
What if SKYDROP? Think about it. At warmup, you must gather materials like aa normal game of skywars. Then, once the match starts, the islands will deteriorate. There is only one layer, and there are a couple of “safe spots” near ores and chests, where blocks will not break. Vaults can only be collected from chests, you don’t spawn with them.