I’m going to be combining two murder mystery update ideas into one post.
Idea 1: The overhaul
In my opinion Murder mystery needs a gameplay update and here is how I think Hive should do it.
Sheriff changes: The sheriff can now see the names of players when they get close enough but not through walls. They also get a book that tells them all the players names the sheriff can cross out the players he knows are dead or innocent. The book gives him a list of items each player has. These items are random but no player has an exclusive item and when a player dies the murderer drops one of his own items which the sheriff can use to put all the items together to guess the murderer. They cant shoot anyone until they have a certain amount of players marked as innocent.
Murderer changes: The murderer can see the name tag of the sheriff and can go invisible 5 times a game but cant kill anyone while invisible and cant be shot by an innocent during that time. They also get a fake bow to blend in at the 1 min mark and can through of the sheriff by placing a fake item down but if the sheriff is lucky enough to notice slight finger prints on the item he can get back on track. The murderer can also swap places with an innocent once or twice per game and frame them if the sheriff fails to notice the item. And they get the innocent detector when there is only five left.
Innocent changes: The innocents now get bows at 15 coins and get a slight speed boost until they get the bow.
Idea 2: Map changes and power ups
Murder Mystery has too many maps to count so instead of adding new ones I think we need to update the old ones redesign the maps slightly or entirely. another way to update the maps is giving each role special power ups with some of them map specific. The murderer’s power ups are similar to the power outages on backrooms and the storm gates on castle town they will all cost 10 coins.
Some examples are
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Office: vent lock (innocents and sheriffs are locked out of or in the vents while the the murder is not)
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Toy House: chandelier (the chandelier is now an entity and can fall once a round)
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Warehouse: falling crates (some of the crates are entities which will fall when the murderer clicks it)
Innocents get power ups that can help them survive the murderers power ups such as a key to the vents on office the flashlight helping you see during a power outage on backrooms more power ups could be a discount that gives you a bow quicker or a tracker which helps you find the sheriff hat if they die.
Sheriffs power ups could be a reduced zapper cooldown reveal a murderers item or help see through a fake item and maybe a notification for when the murderer swaps places with someone.
XP changes
Original idea Suchabuns post. Add new ways to gain XP as these ways where cut out of the new update and should have been added when it was released.
Some examples are
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Keys 3 XP (castle town)
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Present 2 XP (backrooms)
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Well 5 XP (fairy garden)
Credits
SuchabunYT
Ideas
If you have any ideas tell me and I will add it and give you credit. If you want me to remove a part ask me and I will consider it and if you see a dupe please tell me and I will remove it from the post.