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As you may know, the knockback nemo is a VERY over-powered item in skywars. If it could have limits to using it (like a durability) It would make the knockback nemo less over-powered. I have chosen 5-10 hits per nemo because it seems to be a fair balance of usage for every mode in skywars.
This sounds like a good idea, but what I’d add is that if it were implemented, I’d love to see the drop percent increased substantially, especially since it’s such a fun thing to use
this shouldn’t really be a suggestion, besides it’s a hell to get it, so it won’t have much frequent use.
limiting it also is a bad idea because of the rng to get it, and it’s not that op just don’t jump if someone has it.
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