EXP MM Rework

With the new MM LTM, Microhub, and Update on the horizon, I believe Murder Mystery should get an exp rework, as right now grinding those 600 levels is insanely slow.
Currently experience is mapped out as this
Collecting a coin - 2XP (Murder cap 30, Innocent cap 50)
Killing the murderer - 30XP
Killing an innocent/sheriff as the murderer - 15XP
Innocents/Sheriff get 5 xp for every 30 seconds survived, double if they live till the end.

I believe this Exp system would be better
Collecting a coin 3XP Murder cap 30, Innocent cap 80 (Increased so XP can be gained quickly if murderer is slow at killing)
Killing the Murderer as Innocent 50XP
Killing the Murderer as Sheriff 30XP
Killing an innocent as Murderer 15XP
Killing a Sheriff as Murderer 25XP
Picking up the Sheriff hat 25XP
For every 30 seconds survived, Innocents gain 8XP
For every 30 seconds survived, Sheriffs gain 5XP

I have other suggestions for Murder Mystery, but I feel like this EXP revamp will make grinding a more entertaining experience. As right now it takes so long to gain any levels.

Microhub is confirmed

Read the first bit again, that was the intro to my suggestion, just stating that an MM uodate is on its way, and with an uodate coming I would like these EXP changes.

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Oh okay sry well i had voted anyway

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W suggestion, it’s not super extreme either like some other xp suggestions are, it just adds a lot of quality of life changes :beedance:
Keep up the good work!! U got my vote

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These definitely seem reasonable!

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I’m gonna give it a vote because I like grinding. I agree, mm does take awhile but it’s not that long.

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Can we just remove the coin cap entirely?

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Maybe for innocents, because realistically if you get close to 80 coins that’s kinda crazy, but I guess for those overachievers, but we should keep it for mur just to keep the “let’s get the murderer to actually play the game” kinda deal hive has been starting to enforce (which I very much appreciate :folded_hands::folded_hands::folded_hands:)

If you get to 80 coins you should be able to get more xp, that would mean being good = more xp.

I understand the reasoning behind this. But I feel like it could invite more room for teaming, which isnt preferable.

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Hello! I would like to mention that I have made a similar idea to yours, and I would love to converse and collaborate about our ideas! :backhand_index_pointing_down:

The grind is definetly long lol, ty for the vote though.
I have played 2500 ish games.
I’m 40% of the way to level 100
or
8% of the way to prestige 5 (not even including the whole 100 levels after that.)

I have an average of 75 Exp per game (climbing as of now, but still, better than many people)
To get to level 100, I would need to play around 3800 games. Or to prestige 5 around 30K games.

Assuming the Average game takes 2 minutes (Low estimate) thats 126 hours of playing to get level 100, or 976 hours of playing to get prestige 5, or 40 straight days of playing. Over a month of playing to get prestige 5.
Now all this could be shortened if we take into account that recently ive been getting like twice my average EXP.
But even then, saying its not that long is crazy.

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I understand the keys and mailbox, the others don’t make too much sense in my opinion. As they have other stated purposes.

I feel as if though the Keys and Mailbox would get you the same exp as 3 coins (or a blue coin)
So as of current 6 EXP.
This is a good idea though :3

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Yeah, that checks out, I’m just about lvl 260, and I have a total of 16k games, which equates to about 70xp per game. Anyways, good luck on ur grind! And I know from personal experience long sessions of grinding can get kinda boring/lonely, so if u ever need a fellow MM player to make it a bit more fun just lmk :beedance:

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