Idea:
Automatically kick or replace seekers that are AFK at the start of Hide and Seek games. Alternatively, randomly pick a new seeker to join them if they’re AFK for about a minute.
More information:
There’ve been a couple of times I’ve played Hide where the initial seeker is AFK for the entire round. While not a major issue, it is annoying when I’m trying to get quests or simply if I’d like to play the game properly rather than stand around punching an AFK seeker.
@BlazeDrake suggested we also implement this system for AFK murderers in Murder Mystery, which I think is a great idea!
To clarify, this is an extension of the 15-30 minute auto-kick suggestion rather than a duplicate. Read the first few replies to this thread for more info!
I did use the search feature and I did read through that post first
While I agree with that idea, it’s more for kicking people who are AFK for long periods of time. I’m talking specifically if a seeker is AFK for about a minute or so during/at the start of a game. They may not have been AFK when they joined the game, so they most likely wouldn’t get kicked for 15-30 minute timeout for at least a couple of rounds.
7 Likes
Same thing should happen with murds in murder mystery
5 Likes
Major bump because this always happens to me and this would be a great addition
1 Like
Well there should just be an auto kick for being afk for all games! because people are afk farming XP in TW w/ an xp booster just sitting there getting many levels. which i dont think should be allowed.