Add Back The Diamond Chestplate

Good players will stay away from the void, or build above you. The facts are, some players will be better than you(A lot of players are better than me), and if one of these players get the armor, what are you going to?

(I appreciate this conversation too :smile:)

Fair enough, but shouldn’t a player who worked hard to get diamond armor deserve an advantage? Keep in mind a major part of Treasure Wars is resources management, and if someone is better at managing their resources than you, they deserve to receive an advantage. Everyone starts out with the same generator, at the same time, at equal distance from each other and mid. Nothing’s stopping you from going to mid and grabbing emeralds. The fact that someone else was better at managing their time and resources into obtaining 30 emeralds only proves they deserve an advantage. Not only that, but no ones stopping you from going to stop them.

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I agree, and resource management is still a thing. People who go to mid for armor still get an advantage, just not an overpowered one.

Honestly, I see where your coming from and would love to see some way to give people with less than diamond armor more of a chance, I just don’t think removing the chestplate is the right way to go about it. (cough cough enchantments)

The diamond armor users wouldn’t have access to the enchants?

Possibly, just some way to bring other armor CLOE to diamond level without making them on the same level or higher than diamond. Obviously wasting your time buying diamond armor should provide SOME advantage.

Diamond armor does provide an advantage in the preview. I’d even say the price of pants in the preview should be 5, to match the other armor pieces since they give the same protection upgrade.

Hmm could enchanted iron armor help balance it out?

What I’m saying is we shouldn’t nerf diamond armor. INSTEAD, we should buff chain and iron.

Chain already does twice the protection of no armor. Besides, does making another armor set, such an ench iron armor, with the same protection as diamond make much sense? Might as well add a sharp 1 iron sword to counter diamond swords

diamond helmet should cost four emeralds
diamond chestplate should cost 7 emeralds
diamond leggings should cost 6 emeralds
diamond boots should cost 5 emeralds
iron armor protection 1 should cost 8 emeralds
chain armor protection 2 should cost 4 emeralds
chain armor protection 1 should cost 2 emerlads

that’s my ruff idea

So diamond armor is 16 emeralds? Great armor is only worth 4 emeralds?
I’ve said this in the past: OP items are not the fix for OP items. Nerfing is

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that actually adds up to 20 (4+4=8 =5=13 +7=20) and I said that’s a ruff idea.

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Sorry about that! Also, please respond to my rebuttals instead of falling back on: it’s a ruff idea.
Also, ruff is spelled rough :+1:

Of course it doesn’t make sense, because like I said, I would be fine with making iron stronger as long as it DOESN’T become equal to diamond.

(Side Note: In general, I dislike nerfing items, and instead prefer buffing others to help even it out.)

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I see what you are saying, but diamond armor is the outlier in this situation. It would make more sense to nerf diamond armor than to buff everything

well I think iron and chain should be able to get enchants but chain should be less tough (not tuff) than iron and iron should be marginally smaller than diamond if you get enchants.

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Ah, then this argument more or less comes down to how to nerf diamond armor. Personally I think the best way is to simply raise the price of diamond and decrease the price or iron.

64 gold is pretty fair price for iron, so that shouldn’t change.

though we need more diamond purchases.