I’m just gonna be a devil’s advocate for a bit-
- Mobile players can learn Tier 2 locations and go to those at the start of the game rather than go for mid.
- Tier 1s are great for quick loot, gearing you up at the start of the game to help deal with any battles early on.
- I haven’t seen a Tier 2 “Challenge” Most are hidden in buildings and the ones that require some effort are really easy.
- If you can kill someone with better loot than you, then you probably don’t need to worry about crate loot.
- As The Hive once said on twitter, “SG map big. SG map hard”
- The consistent grassy fields are probably a way to compensate for the large map size, since it might be easier than other methods. And they still have recognizably different building designs too.
- If you’re worried about the games being drawn out, why not find more Tier 2s and collect better loot for deathmatch?
- Most players would miss a firework, and having your location revealed every kill could actually reduce combat.
And while I did just give a bunch of reasons why you’re wrong, I still agree, but it should be done differently:
- Make diamond swords more common, because they’re pretty op in deathmatch. To compensate for a harder early game, make the mid tier 2s have a lower chance.
- Make cache cows and supply crates contain less items, as they could gear you up really well really quickly.
- Make iron chestplates, leggings, and golden apples appear in Tier 2s, they would still be very rare, but it closes the Tier 2 to Cache Cow/Supply Crate gap
- Heal players and give them a few seconds of invincibility after a kill during deathmatch, so they aren’t janitored and players are more compelled to fight during deathmatch.
That’s it! Just closing the Tier 2 to Cache Cow/Supply Crate gap and improving deathmatches would improve the game a lot, and most likely attract more players.
I’ve spent 30 minutes on this now what am I doing.