We need an SG update

I’m just gonna be a devil’s advocate for a bit-

  • Mobile players can learn Tier 2 locations and go to those at the start of the game rather than go for mid.
  • Tier 1s are great for quick loot, gearing you up at the start of the game to help deal with any battles early on.
  • I haven’t seen a Tier 2 “Challenge” Most are hidden in buildings and the ones that require some effort are really easy.
  • If you can kill someone with better loot than you, then you probably don’t need to worry about crate loot.
  • As The Hive once said on twitter, “SG map big. SG map hard”
  • The consistent grassy fields are probably a way to compensate for the large map size, since it might be easier than other methods. And they still have recognizably different building designs too.
  • If you’re worried about the games being drawn out, why not find more Tier 2s and collect better loot for deathmatch?
  • Most players would miss a firework, and having your location revealed every kill could actually reduce combat.

And while I did just give a bunch of reasons why you’re wrong, I still agree, but it should be done differently:

  1. Make diamond swords more common, because they’re pretty op in deathmatch. To compensate for a harder early game, make the mid tier 2s have a lower chance.
  2. Make cache cows and supply crates contain less items, as they could gear you up really well really quickly.
  3. Make iron chestplates, leggings, and golden apples appear in Tier 2s, they would still be very rare, but it closes the Tier 2 to Cache Cow/Supply Crate gap
  4. Heal players and give them a few seconds of invincibility after a kill during deathmatch, so they aren’t janitored and players are more compelled to fight during deathmatch.

That’s it! Just closing the Tier 2 to Cache Cow/Supply Crate gap and improving deathmatches would improve the game a lot, and most likely attract more players.

I’ve spent 30 minutes on this now what am I doing.

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