Updated below and above map death thing

Idea:

timed below map damage

More information:

alright, so we all know when we’re playing Skywars, or Treasure Wars, it gets annoying when you fall off the map and you clutch with a pearl, then u start taking damage because you’re too low down, it gets annoying and its killed me quite a few times because i cant build up fast enough. so what I’m proposing is that the set time where it kills you is completely removed, gone.

Instead, you could start dying after, say 30-45 seconds when down there, maybe shorter, but at the moment it’s just annoying that pearl clutching is pretty much pointless (apart from the odd clip for a youtube video). It should time how long you’ve been under a certain Y value and after you’ve been under the map for ‘x’ amount of time, then you start taking damage. This would apply for TW and SW.

  • Jams
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id say reduce it to like 15 secs

That would be kinda op and unbalanced if 30secs, maybe 5secs since that’s more than enough time to place blocks after throwing a pearl. Just a suggestion :slight_smile: .

i dont mean pearl clutching in general, thats pretty easy (for me), i mean when youre below, the actual playing area, like on the lower parts of the islands, you just die even though youre not in the void, i think the time should be increased, maybe 30 seconds is a bit much, so say 10-15.

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