Idea:
timed below map damage
More information:
alright, so we all know when we’re playing Skywars, or Treasure Wars, it gets annoying when you fall off the map and you clutch with a pearl, then u start taking damage because you’re too low down, it gets annoying and its killed me quite a few times because i cant build up fast enough. so what I’m proposing is that the set time where it kills you is completely removed, gone.
Instead, you could start dying after, say 30-45 seconds when down there, maybe shorter, but at the moment it’s just annoying that pearl clutching is pretty much pointless (apart from the odd clip for a youtube video). It should time how long you’ve been under a certain Y value and after you’ve been under the map for ‘x’ amount of time, then you start taking damage. This would apply for TW and SW.
- Jams