Idea:
Build a balanced PVP level system to help reduce the player’s PVP gap
[Write down your suggestion here, keep it short]
Or using special weapon to help less the differences between different PVP level players, for examples: guns. More information:
I think the PVP gap in this game situation is more important than the difference in strategy
are you suggesting that they add cool weapons or are you suggesting that they give players with bad pvp skills better weapons? if youre suggesting the latter, thats basically a form of skill-based matchmaking (SBMM), which is despised by most of the playerbase. sever owners are not allowed to use realistic firearms in public servers, so guns are out of the question.
Yes, if that balancing system is not possible I would prefer to use something like a more fair weapon, which I just thought of or a more fair match mechanism, and it’s also good to reduce the percentage of PvP that affects matches
The weapon is just a backup plan(Ok, I just not think deeply about this plan)), As I mentioned above, there is an idea to build a system for scoring PVP scores, so that players with similar scores can play together, so that the difference is not large, and players with high PVP scores can PVP with other players with high scores
sbmm stands for skill-based matchmaking, and is only in bridge duos. it gives you a skill level based on you points/allowed points, kills/deaths, and wins/losses. its despised within the hive community bc it makes games really repetitive and wait times really long
Minecraft PvP isn’t fair at all and It’ll never be.
There will always be better players than yourself and especially the use of closet cheats makes this gap between casual and sweaty players even bigger.
I understand the point of platform based matchmaking, but I don’t support it.
In theory you can get extremely good on mobile and console and some players already are. Especially on Zeqa I often find pretty good mobile players…
It’s not like PC players have an real advantage, but becoming skilled on mobile is much harder than on PC!
Skilled based matchmaking is the best solution in my opinion. You can separate the players into 3 groups (or more/less, depending on the player count of a gamemode). Every player has a specific Elo, but mobile players for example start with a lower one. If you’re doing well you gain Elo and queue against stronger players. That’s much better than pbmm. (A mobile player can theoretically get the same as good as a pc one)
The POINT of PVP is that u have to get better and then also can be an sweat, like 12 Months ago me and my friends sucked at PVp and i took like 12 Monts to get form CTF Lvl 1 to 18 after a big pvp training break we come back and destroy when we dont get an lvl 50 enemy xDD, as an own gamemode something with guns would be cool but as u can see in ghost invasion a lot suck so hard that they are struggeling to hit an ghost that is in perfect range (i also dont hit everytime, but they hit never) and in these games the “gun” already oneshots why not add autoaim xD , Isnt the Sword fair the better one wins, pvp is something that requires skill if u struggle train or play mm
no, it’s illegal due to Microsoft rules for featured servers.
Skill issu…
ye I don’t think anybody likes to be bow spammed, but bow pvp is something to learn. It makes it more fun that just mid fights.
You mean, boomboxes???
Boomboxes deal a lot of damage. but as long as your not in a corner you can escape. Though it would make since to nerf it
Says the lvl 50 which I don’t think a lot of people like TT
My opinion is to not add this because it seems like what you’re suggesting is literally just ‘make skilled player’s talents completely useless!’
While certain items ARE, in my opinion, a little overpowered, like dory’s and fireballs, as well as berries/TNT in CTF, and these items should be nerfed at least a little… at the end of the day it just comes down to the raw PvP skill of you and your team.