Idea:
Build a balanced PVP level system to help reduce the player’s PVP gap
[Write down your suggestion here, keep it short]
Or using special weapon to help less the differences between different PVP level players, for examples: guns. More information:
I think the PVP gap in this game situation is more important than the difference in strategy
are you suggesting that they add cool weapons or are you suggesting that they give players with bad pvp skills better weapons? if youre suggesting the latter, thats basically a form of skill-based matchmaking (SBMM), which is despised by most of the playerbase. sever owners are not allowed to use realistic firearms in public servers, so guns are out of the question.
Yes, if that balancing system is not possible I would prefer to use something like a more fair weapon, which I just thought of or a more fair match mechanism, and it’s also good to reduce the percentage of PvP that affects matches
The weapon is just a backup plan(Ok, I just not think deeply about this plan)), As I mentioned above, there is an idea to build a system for scoring PVP scores, so that players with similar scores can play together, so that the difference is not large, and players with high PVP scores can PVP with other players with high scores
sbmm stands for skill-based matchmaking, and is only in bridge duos. it gives you a skill level based on you points/allowed points, kills/deaths, and wins/losses. its despised within the hive community bc it makes games really repetitive and wait times really long
Minecraft PvP isn’t fair at all and It’ll never be.
There will always be better players than yourself and especially the use of closet cheats makes this gap between casual and sweaty players even bigger.
I understand the point of platform based matchmaking, but I don’t support it.
In theory you can get extremely good on mobile and console and some players already are. Especially on Zeqa I often find pretty good mobile players…
It’s not like PC players have an real advantage, but becoming skilled on mobile is much harder than on PC!
Skilled based matchmaking is the best solution in my opinion. You can separate the players into 3 groups (or more/less, depending on the player count of a gamemode). Every player has a specific Elo, but mobile players for example start with a lower one. If you’re doing well you gain Elo and queue against stronger players. That’s much better than pbmm. (A mobile player can theoretically get the same as good as a pc one)