OLD IDEA (Decided not to be good)
To stop rushers in the Mega game (as there are only 2 teams) 1 player should only be able to break 1 treasure. This would require 3 people to break all the treasures (the other 2 people can damage the boss treasure but not eliminate it) which will bulk the game out more and rely less on whose on a team, something much less prominent on lower player modes.
NEW IDEA (Decided by the comments)
To stop sweats from playing probably the one gamemode with the uppermost teamwork, XP would be nerfed from mega as you get 400+ XP a game with a win and people can quickly win a game if they are good enough. The majority of casual players don’t care too much about XP anyway
One thing I will say as this would only lower the amount, not stop it. (But that’s basically impossible)
Isnt the point of tw to literally rush people? If you are playing on a team gamemode then ofc someone might do multiple things on their own to help their other teammates.
I’m sorry but I just think mega is fine the way it is rn
3 Likes
Rushing people is not what tw should be about. It’s essentially speedrunning the game and saying who can speedbridge the fastest.
I feel it’s especially bad on mega bc 1 person can just steamroll all 12 people in 3 minutes flat and move on with their day. It’s a coinflip whether I can even play a decent amount which I think should not be in a game
(Also if for some reason you have a group of 3 to steamroll people fair play)
Tw mega probably shouldn’t be able to have this so boom easy solution
I just had to come back here for a moment and say
Please tell me you are joking. That obviously isn’t capable of happening unless that person has way better loot and is better at the game but chances are, this is very unlikely to happen.
No, this isnt a good solution, this is just restricting players from breaking more than one Treasure which is kinda annoying and restricting considering the fact you are supposed to break any and all treasures you can against your opponents
That is LITERALLY THE WHOLE POINT OF THE DANG GAME.
3 Likes
I see his point tho. I will agree. Treasure Wars is much more about Defensive skills. Its hard to defend your treasure when there is someone alr at ur base 30 seconds in. I think that there should be a cooldown per person, or some button that anyone who has destroyed a treasure has to press back at their base before they can destroy another one. Its not fair to either team. Obviously its not fair to the opposing side bc they are defenseless, and it isnt fair to the other side BC they don’t get a chance to do anything bc there is one person carrying everyone without giving anyone else a chance. I think smth like this would be a great idea. Voted!
1 Like
Happens a lot. This gamemode is filled of extremely bad players or extremely good players.
I think just for this ONE gamemode(Mega) that they should focus more on the less sweaty side of players, the other gamemodes can stay a sweat fest.
I see what you mean, but i dont think thats the way to go about it. Lets take a look of what would happen with that change. The sweat would break one then instantly void, press the button and go back. Just changes the speed of the game to be like 20 seconds longer. On top of that it would make the newer playes think its like that in all the TW gamemodes, so they’d go back to their base after breaking one treasure and try to find a button thats not even there.
I honestly think the best way is to just nerf the xp you get in mega so sweaty players wont ruin the fun for everyone else. Sure, theres nothing stopping them from going in mega and killing everyone for fun, but the majority of times the go in mega to get easy xp.
1 Like
maybe just a time limit instead of a button. two mins?
I think nerfing XP would be the best option out of these.
2 Likes
I agree that nerfing xp is actually the better idea and will update the main post now.
P.S. @L_Demon_Cat Calm down sheesh or sweat confirmed
1 Like