Ok I played some rounds today I lost a couple time because fireball spammers, we need to make them more expensive, cooldown, or don’t deal like 5hearts of damage.
Have a good day!
Ok I played some rounds today I lost a couple time because fireball spammers, we need to make them more expensive, cooldown, or don’t deal like 5hearts of damage.
Have a good day!
Fireballs cost an entire stack of iron. I think that’s fine. A stack of iron is a lot for one singular use. In my opinion, fireballs are the only overpowered item which is sufficiently compromised.
I’ve also found it’s not easy to hit a moving target in such a way as to deal the maximum damage. I find that most fireballs only do around four health, and in close range they do more damage to the user than the opponent.
There’s no way to survive a fireball spammer they just fire like 6 In 2 seconds, by the way this is for manor only.
Six fireballs cost six stacks of iron. Do you not think that’s an extremely hefty price? I find I can only afford one or two fireballs, even in longer games.
Perhaps you should specify you mean manor in the idea itself. But even if it is for manor, that doesn’t change much. Manor will also be gone in season three, so there’s not much point in suggesting changes. Most threads will take a long time to get implemented and by then it’ll be too late.
Leave your generators for 3 minutes and they produce 110 iron on each one.
I hear you. I hear you. Unfortunately, I still disagree. Other teammates will take the resources too. I think of the multiple and easily accessible generators as what makes the mode unique. It’s the point of the game, in my opinion. You may need to stay with the standard Bedwars modes if you have a problem with manor.
Why not just add a cooldown?
I wouldn’t protest against a cooldown so long as it’s not excessively long. I just don’t think the price ir damage should change.
Like 3-5 seconds long.
Yeah, that’s acceptable. Again the damage and price shouldn’t change.
I’m fine with that👍
Yes, voted. And it is easy to get. Once i got 5 in my inventory. Cooldown is a good idea. Increasing the price isn’t.
No. Fireballs are expensive and clunky most of the time. They are unpredictable enough (at least for me) to not be worth using in PvP. If anything, they should change it to only break blocks as that would work better for getting through huge bed defenses.
Fireballs are ok in pvp but spammers aren’t.
I always spam fireballs in end fights if it’s an option, I understand the appeal to people with good PvP device but for people who play on mobile or using a controller, fireball spamming is a good way to win.
Fireballs are WAY to op like there’s no way to escape a fireball spammer, do know how to get away from 6 fireballs coming at you in 2 second?
Place blocks, run, throw a pearl.
… the blocks break, you can’t escape, and your rushing a pearl throw it would not be accurate
Thats why you place the blocks! You could dodge, throw a pearl, or just place a block-placer thingy (I think), as NotYoshi said.
I just hide behind blocks implemented into the map and spam back.