I’m gonna be using “team A” and “team B” to explain the different teams
This might be a dupe. I checked and didn’t see anything, so maybe not. IF IT IS, I think this post should stay up since it gives a lot of detail and reasoning into the idea
When playing CTF, I often run into teams that have a party of 3+ on Team B that will destroy everyone and win the game with ease. This is really annoying cause Team A doesn’t have enough team work to have a fair fight. This also leads to a lot of spawn killing since Team A stands little to no chance against Team B due to their larger parties. What can also happen is that Team B can have a lot more players than Team A, causing all the issues I just said above
Solution: Split the parties (4+ members) equally on both teams
Say there’s 4 people in a party wanting to play CTF. When the game starts, 2 people go to Team A and 2 people go to Team B to equally split the fight and have evenly matched teams. I know what youre thinking, “what if people want to play together?” IN MY OPINION, it’s still very fun to compete with friends and shouldn’t make a difference in the amount enjoyment than if you were all playing on the same team.
The only issue I could see with this is cross teaming, but I feel like there’s enough random players on each team to factor that out and not really affect the game. Also it’s kinda hard to team grief in CTF (as far as I can see).
Please leave feedback cause I want to see if there’s any other ideas that could go into this idea
Edits
After consideration, I changed the number of people in a party from 3+ to 4+
This would probably lead to more problems than it actually solves. Splitting parties would make gameplay more annoying for those in the party and therefore ruin the point of having 8-player parties as a Hive+ exclusive perk.
Players use parties in order to grind wins for leaderboards or to get experience. Splitting parties would almost force grinders to go for solo gameplay, which is actually not even the most popular mode in the gaming scene. The whole point of parties is to play with your friends, not against them. If they wanted to play against each other they would more likely go to custom servers.
For the Capture the Flag example, splitting a 6-player-party into two teams of three players each, this would simply prolong games by a lot, or lead to cross teaming as you have mentioned.
I would rather get destroyed within three minutes than either fighting 15 minutes for nothing to happen or to get cross-teamed on every game.
I guess that’s something they’d have to get used to. I’m not a leaderboard grinder so I can’t speak for them, but I could imagine that they wouldn’t have too much trouble adapting.
I would argue that CTF is supposed to be a longer game. More intense battles, closer games, and fairer fights. And if you win it feels more rewarding. As for cross teaming, I don’t see a way that it could really affect the gameplay. If a teammate blocks you from getting back to base, there’s arrows and TNT to get in. If a teammate tries to blow up the defense so the enemy can get in, TNT is expensive so this probably wouldn’t happen often and it kills the enemy on explosion anyway.
I see your points, but I still think that CTF would benefit from something like this
As a person who is a solo CTF player, I usually end up getting paired with other skilled solo players without being in a party and end up just destroying the other team, so idk if this would change much.
Ig if there were more parties this would lead to more long-lasting, close and fun games, so I’ll vote.
I’m not going to queue for ctf with a party member just to fight against them the whole time. The whole point of parties is to get together, chat, and play games. This would sorta remove that point for ctf since most people who queue with parties look to play together.
(i play solo but sometimes i’ll play with a friend if they’re online)
I actually think this is a GREAT idea! This would provide a lot more fairness for Team A, and not just let it be a game where Team B ULTIMATELY GRINDS TEAM A INTO DUST! Voted!
When I party with people I don’t want to fight against them, when I face parties I enjoy the rare challenge. If you’re ever playing a party game and get tired of being steamrolled by parties you can always get friends of ur own to play with you. The party system is fair as-is.
Also, as stated previously, this would really aggravate basically every hive sweat.
I solo queue ctf (a party gamemode) and have a 90% wr for the month, its not that bad having to go against parties. So long as you’re better than them all and you have at least one competent teammate you’ll do fine. However, most games don’t even require a team, you can easily max skywars or treasure wars just fine without ever playing smth other than solos.
The main thing tho is that sweats will hate this if implemented.
Most people dont buy Hive+ for the sole reason of bigger parties, in fact many people may not know thats a perk in the first place.
Leaderboard grinding is the last thing to prioritize when it comes to being against party splitting, the rare group would be leaderboard grinding, and hive isnt known to really cater to leaderboard people so this might not be something they would have in mind.
Prolonging/teaming is also another issue I dont think has too much effect, I made a similar suggestion but with different solutions that could eliminate that possibility, and so what will happen, your teamate blocks you? I dont think teaming in ctf is as severe as other games such as tw where other teams can cross on you so they can both kill you.
This isnt necessarily a perfect solution regarding the actual suggestion. but it’s not the wrong one as well. The main thing I would change (and this is on my version) is that parties dont split 1v1, or 2v2 till it gets more than 3 players and then I stated my solutions on that.