So after playing SKY-KITS for a while, i noticed something. For a game focused on fighting to the death, none of the kits are really combat related. So i had an idea for some kits that focus on combat.
Swordsman Kit:
Items
A golden sword with sharpness III
An iron helmet with protection I
Abilities
A small strength boost when on full health
The Undertaker Kit:
Items
A “Death’s Scythe” (a iron hoe that has a 1/2 chance of stealing health from other players. It always deals half a heart of damage, regardless of the player’s armor.)
Abilities
After you die, the killer gets half of their health taken (so for example, if they have 6 hearts, it does 3 hearts of damage. This is unaffected by Absorption hearts.) This will not work if they kill you indirectly (like from a boombox, or from knocking you into the void)
Regeneration to full health after each kill. Will not work if you kill someone indirectly.
Let me know what you think!
JJ's Note
I’m still happy that I managed to kill someone using no-knockback hacks.
Before you ask, i couldn’t report them, i didn’t get their username before i killed them.
And no, i don’t have Replay Cinema.
On a scale of one to ten, how has your JJ’s Note experience been so far?
I think the Death’s Scythe should only have a chance to steal the opponent’s health just like the fire sword only has a chance to light the opponent on fire. I also think the invisibility in the undertaker kit is too similar to the trapper kit’s invisibility spell.
Bubblez’s Blabberings
9.5, the Sorrel Summary is a bit more entertaining.