The murderer has two tools, one for eliminating others swiftly, with the catch of being close, the other eliminating players from any range with the cost of being slow. The good guys on the other hand only have one weapon: the zapper, so why not change that? Let’s give the innocents the ability to sacrifice their arrow to stagger the murderer, but once they do this the murderer cannot be killed while staggered and 5 seconds after being staggered, So this is just a panic button if you know that you cannot win a fight with the murderer. also to give armor a use for the murderer, if you have armor on you are immune to staggers, and it won’t break upon being stabbed. Forgot to mention that you can also stagger innocents as another innocent, but I want to know the punishment for the innocent who used their arrow on the other, and if the innocent being staggered should be staggered or dead. Also repeatedly staggering the murderer just adds to the time that they are frozen for. you can ask how i’m going to implement this if I was the hive, I would detect if somebody has an arrow in their hand, which would trigger something that would detect if they click on somebody with the arrow, And the person they clicked gets slowness 255 for 2 seconds, which should also put A tag on their head that says “stunned once” And if somebody hits him again then the stagger will detect the stunned once tag Make it stunned twice then give them slowness 255 for four seconds, and make it keep going until you want to give it a max. Update: I think the murderer should get an extra throwable when being staggered, just to balance it a little more.
Update 2: Attempting to stab an innocent with your arrow will kill you.