Revert Tropical, Cyberspace, and more maps to pre-season 2

Revert Tropical, Cyberspace, Grove, and Hanging Gardens to pre-season 2

After hive released season 2 of BedWars, hive went ahead changed/nerfed Tropical, Cyberspace, Grove, and Hanging Gardens, and i feel like this is a very unnecessary.

More information:

Tropical changes post-season 2:

  • Removed the smaller islands.
    • Making it require 30 blocks to go from base to base (pre-season 2 it required 8-16 blocks)

Cyberspace changes post-season 2:

  • Removed the small bridges from base to diamonds
  • Making it require 28 blocks to go from base to base (pre-season 2 it required 12-16 blocks)
  • Merged half of the smaller bridge with the base island

Grove

  • Removed the bridge from base to semi-middle
    • Making it require 25-26 blocks to go from base to base (pre-season 2 it required 16 blocks)

Hanging Gardens

  • Removed the smaller island between base island and middle island (emerald island)
    • Making it require 22 blocks to go from base to base (pre-season 2 it required 16 blocks)
  • Added smaller islands between base island and diamond island (good change not gonna lie)

Final thoughts:

I feel like there was 0 point in changing this, from a once beloved map to now a long and tedious map, and most likely helping in prologging the game.

i believe reverting this map would benefit the playerbase and help the game be even more enjoyable, and maybe keep the islands between base and diamond island on hanging gardens

Images of Tropical, Cyberspace, Grove, and Hanging Gardens after they updated it






Voted, this basically ruined these maps (specifically cyberspace and tropical) since it removed the special parts of them. They used to be maps which kept you on guard incase someone rushed fast, and gave a challenge for the attacker to try and save blocks. If the Hive has a problem with these maps, I would MUCH rather they make more less rush heavy maps to vote for which decreases the chances or just fix this. Tropical and Cyberspace were some of my favourite maps, but I dont know if I like them that much anymore with these changes… :sob:

EDIT: why am i getting this many likes it makes it look like it’s my post imo lol

10 Likes

Voted, I loved these maps for their faster style of play. They were different from players camping their base the whole time. Now, they are worse than some maps that were terrible pre-season 2. Also, there was practically no need to nerf hanging gardens it was a slower map anyway. I wish I could vote this a million times.

7 Likes

Didn’t know this happend. L changes voted.

9 Likes

while I personally dont like these maps because of how fast they are, I can just requeue if I get one of these. voted

7 Likes

easiest yes of my life

9 Likes

Me and my dudes once won in under 3 mins in both of these maps easy yes :+1:

8 Likes

Since they were gonna make this update, not all maps shdve been nerfed. I hate the fact how they want bedwars to be so slow. Tropical at this rate is the amulet of squads :skull:

5 Likes

Agreed. I hate that many of the maps have begun to seem less rush heavy which does promote going to mid, but that just removes one of the many strategies of Bedwars. I swear if they remove like the mini islands for Aero I will be so mad.

5 Likes

This change should have been made before season one if they were gonna do it. Freash start.

1 Like

Nooo not cyberspace that was one of my favourites mainly for that reason!!!

7 Likes

+1 Vouch, this isnt Hypixel we dont need big maps

6 Likes

voted, just because some people want longer games doesn’t mean they need to ruin it for everyone else. people can just rq if they want to.

3 Likes

2 things:

1: wow 41 votes in 4 days that’s insane good job :partying_face:

2: I can understand why hive did this, but I think this should be reverted anyway. There could be a mode with these changes called Bed___: Passive mode

6 Likes

Voted. I completely agree with every point here and would like to add on the fact that this gives us a forced play style when initiating into a game. One that involves playing defensive and getting deepslate.

I understand hives intentions are to nerf grinders however this just makes everything so much more awkward and harder for defenders rather than actually serving its purpose. People upgrade gens just to use diamonds for deep slate to bridge. Everything was already hard enough after bedwars came out taking away 32 blocks and instead making 16.

People like Dayatraga and ImNotSk1lled have made strategies using trees to climb around like monkeys to rush other bases and even then now and before involving hard parkour jumps that can be countered if the other team has ANY idea of what to do like edgeguarding. That’s a bit absurd don’t you think?

Overall, I agree w this a lot and I’m all for reverting the classical and iconic maps and even to an extent of making 5 iron afford you 32 blocks.

5 Likes

Yes to everything you said but not the 32 blocks part

1 Like

The changes I am talking about: automatic bed defense in Magic Manor LTM, map changes in squads.

To start off I want to say that these changes completely changes the way bedwars works which in my opinion ruins the gamemode. Since you do not need to protect your bed yourself, because it is done for you and in squads the changes of the maps triples or probably even quadruples the length of the games, completely ruining the experience for the majority of the hive bedwars players.

Secondly if the reason is to give new players a chance of gaining experience, then I will agree that these changes help with that, but it completely ruins the experience of bedwars for players who already have some experience in bedwars.
Instead of this I suggest making less drastic changes to bedwars like: moving each base back 1 or 2 blocks to increase the distance by only a small amount for squads and changing the deepslate to wood, but still increasing the length of the game by a decent amount.
On top of that the Hive already has device based matchmaking for bedwars, so this makes a prebuilt defense on the bed a little bit useless apart from increasing the game length by a stupid amount of time for no reason, because the players should be around the same skill level.

If the goal is to slow down the games even more for levels, then I suggest to stop changing every core element about the game like: maps, prebuilt defense and instead make it more difficult to gain XP.

If it is not to slow down levels or to give new players a chance of gaining experience, but to make games last longer without a reason I stated, then I think you’re making the wrong decision.
The majority of the players do not want the games to last longer than around 10 minutes, but with these changes to the maps and Magic Manor LTM you’re making the games last around 20 minutes and ruins the fun for the majority of the players.

These are not the only reasons I think that this is a bad idea, another reason this could ruin the fun for a lot of players is because of snipers who can and will easily not only prolong but also win games against party’s who just want to have fun playing the game most of the time these sniper will be ever so slightly toggled by for example using 3.2 reach so they do not get banned. (The reason why it is easier for snipers to win games is, because when a sniper has more time in a game it is easier to for them to win a game.)

In conclusion I, and the majority of the bedwars players on the Hive think the deepslate should be replaced by wood or completely be removed and the squads maps should be reverted back to normal or should be changed in a less drastic way as I stated previously.
By making it wood it will still increase the length of the game enough for people to use the wands, because I assume that was the reason for the deepslate defense, but it will not make the games too long and it will be fun to play.
Even though I do think it kind of ruins a small part of the game, because there will be no need to cover the bed since it gets covered automatically.

2 Likes

Yeah i saw the vid

1 Like

Voted, I absolutely agree. These maps used to be my favorite, and they were the only reason me and a few friends would ever favor squads over duos. It is very difficult to grind bedwars now, as due to the changes to manor (auto DEEPSLATE bed defense, which is ABSURD), and these changes, it seems that the Hive is simply anti-rush these days.

2 Likes

Love you James :heart: Cant believe someone already did this post lol

There was a reason just not a good one. To me its pretty clear they’re trying to completely nerf any form of sweat strat. With the new deep on manor and stuff too.

I miss squads maps being good, now with the deep slate on manor and tropical butchered into this monstrosity there’s no way to effectively win grind, which is, of course, what Hive was going for, but it hurts all the same. I highly doubt they’ll change it back now that they’ve added it, but please, Hive team, please reconsider. Please fix these maps and the entire comm wont soon forget your generosity.

2 Likes