Redo the Level Coloring System

I honestly think the XP amounts per color are really random and imbalanced, and you can only get a couple colors in some of the smaller games like Gravity and Block Drop, which is pretty lame.
How about we do it by XP% instead of level?
Here are my ideas for a recolor:

XP% color
1-15 gray
16-30 orange
31-40 yellow
41-50 lime
51-60 cyan
61-70 magenta
71-80 purple
81-90 blue
91-99 red
100 rainbow

Additionally, for games with prestige, we can give those their own color, ignoring the table above:

level colors
101-200 red/yellow
201-300 red/cyan
301-400 black/yelloy
401-500 black/red
501-599 purple/yellow
600 purple/yellow/rainbow

A pretty simple idea, but I feel like it would balance the progression significantly.

Yea but no it should be:
0 - 10 (grey)
11-20 (gold) [§6]
21 - 30 (yellow) [§e]
31 - 40 (green) [§2]
41 - 50 (cyan) [§s]
51 - 60 (light Green) [§a]
61 - 70 (light Blue) [§b]
71 - 80 (red) [§4]
81 - 90 (Black) [§0]
91 - 99 (purple) [§9]
100 (dark blue) [§1]

I had it changed bc 1-15 is much shorter than even 31-40; even if youre brand new its much shorter so I feel like it balances out. I was thinking of taking that idea even further but decided it would be a waste of time

A color for every 10 levels Is cooler I think.

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Love this idea, Please hive, be consistant

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