I honestly think the XP amounts per color are really random and imbalanced, and you can only get a couple colors in some of the smaller games like Gravity and Block Drop, which is pretty lame.
How about we do it by XP% instead of level?
Here are my ideas for a recolor:
XP% | color |
---|---|
1-15 | gray |
16-30 | orange |
31-40 | yellow |
41-50 | lime |
51-60 | cyan |
61-70 | magenta |
71-80 | purple |
81-90 | blue |
91-99 | red |
100 | rainbow |
Additionally, for games with prestige, we can give those their own color, ignoring the table above:
level | colors |
---|---|
101-200 | red/yellow |
201-300 | red/cyan |
301-400 | black/yelloy |
401-500 | black/red |
501-599 | purple/yellow |
600 | purple/yellow/rainbow |
A pretty simple idea, but I feel like it would balance the progression significantly.