I’m from India and play on Hive Asia. Even with decent internet, most players from this region consistently get 90–110ms ping.
So, is it because the Hive Asia server is located in Japan?
This isn’t something we can fix by changing Wi-Fi or ISPs — it’s due to international backbone routing and undersea cable latency, which adds unavoidable delay when connecting to Hive’s servers.
The problem is that PvP becomes unfair. A player from Japan with 10–20ms ping often appears to hit from 4–5 blocks away (i.e. +0.49 reach, due to server-side lag compensation), while our own hits either miss or feel delayed. And then? We, with 95ms ping, get killed easily by 10ms players. This creates a major skill imbalance in games like BedWars, SkyWars, and CTF.
My suggestion is to add a small server-side reach compensation (around +0.2 to +0.3 blocks) for players with ping above 90ms. It wouldn’t give high-ping players an unfair advantage — just help close the gap caused by latency and make PvP feel more balanced across the region.
If we can’t increase reach, then reduce the reach for low-ping players by -0.3 or -0.4.
This could improve the experience for many players across South Asia and the Middle East who connect to the Asia region servers but still deal with high ping due to global network routing. This would also help many players across NA and EU too.
Because we’re not shifting to another region just to play on Hive. ^^
NO
I’m sorry you have to deal with lag, but if anyone ever got good at that no one could beat them. I don’t want to deal with reach because someone is on a different region. Sorry, but no vote from me.
Maybe just add another server in the middle, between Europe and Asia. Reach compensation would only work in the PvP games and non PvP players such as myself would still struggle in games like mm and such.
The idea isn’t to make high-ping players unbeatable - it’s just to slightly reduce the disadvantage we already face. Most of us with 90-110ms ping aren’t lagging because of bad Wi-Fi, it’s just how internet routing works from our region to Hive’s servers.
Right now, low-ping players already hit faster and more consistently. Even a small reach buffer (like +0.2 blocks) could help level the playing field a bit without making things unfair for others. It wouldn’t break PvP - just make it feel a little less one-sided.
But I appreciate you sharing your view. Good to hear both sides.
It’s also a fear that you could get accused of reach and banned without an appeal since thr staff would be able to see you reaching. Maybe if they just added another server near western asia so at least you have under 50 ping? Idk how they would but I just don’t think this idea will work. Sorry.