Raid is a minigame where a team has to raid a base and kill the leader while the other has to protect him
This minigame consists in two teams fighting each other, except each team has different objectives.
Team 1 (raiders): they have to work together and work strategies to kill the leader as a team
Team 2 (defenders): this team is the opposite of Team 1, they will have to protect the leader at all costs
Ps: the leader is a player that will be chosen randomly.
Each team has its own and unique classes to choose from.
Warrior: Has a bow but very a very small amount of arrows and has a iron sword.
Beserker: Can destroy fortifications faster but has low speed.
Goblin: Has a high movement speed but does very little damage.
Guard: Has very high health and deals 3 of damage each 4 seconds.
Archer: Has a bow and a lot of arrows, also has a little dagger but doesn’t deal much damage.
Spotter: Reveals the enemy position in a 15 blocks radius when its ability is used. Deals 2 damage per hit.
Leader: This class is chosen randomly, deals 5 of damage per hit, however your health is slightly lower than normal (like 2 hearts less than normal).
cool! i feel like the defenders are a little too op though.
I like the idea, but would there be a time limit?
yes, with a 13 minutes max
Okay. I think this is like Capture the Flag, except it’s a player that you have to defend, and there are two teams that have different objectives with different kits. I like the idea, I would just decrease the time limit to about 10 minutes - 8 minutes. But, how do the defenders win?
that’s a good question, they win when the raiders lose all their lives. After 3 minutes a live counter will appear in the screen, each raider death is -1 life, when the counter reaches 0 the defenders win the game.
That actually makes it unique from Capture the Flag. I have a feeling though that it’s not really going to be fun as the leader, and will be either a running simulator, or a hiding simulator for the leader. I have a feeling that having a live counter the whole time though would probably make the game more fast-paced. I do like the idea of having lives for the defenders, but when the time limit runs out, I feel like it’s best if the defenders win. Although, that might increase camping.
i think its better to consider a tie when the time runs out, however that might be bad since the last raider can just hide and ruin the match for the defenders
Tbh, it’s probably best if there isn’t a time limit.