Projectile Glitch

Affected Service (Game name, hub, or global):
All games with projectiles. Even hub with snowballs. Mainly SkyWars.

What is the bug?
When a player is pressed up against a corner, and fires a projectile, it travels in a direct line until it loses momentum. When it stops the projectile travels either up or down slowly or fast depending on how close to the optimum crosshair placement the original user was. These projectiles work in strange ways. Arrows can stack together and in the instance shown in the screenshots it can one shot someone instantly. Although this is difficult to do in a public match it is possible. The arrows continue on their path upwards or downwards unless,
A. A teammate walks into them, which makes the arrows disappear.
B. They make contact with a block, which makes the arrows disappear.
C. An enemy player walks into them, the enemy takes any knockback and damage.

This also occurs with snowballs and ender pearls.
For snowballs, only knockback is given to opposition. However, for pearls, when a teammate or enemy player walks into it, you teleport to the ender pearl. And they can land on a block teleporting you to that block.

I have tested this glitch in most of the Hive’s games and have found this glitch is different in some games. The main difference being there are two distances that these projectiles can travel. In games like SkyWars Ores and Ground Wars, the projectile range is quite limited before stopping and rising/falling, however, in games like BedWars and SkyWars Classic, the range is extremely long so that the glitch is no worry because all items will fly past the map and stop at the border.

If you need any more explanation or videos contact me here or in Discord (manuturtle)

Device(s) & Version
PC Win11 but can work on any device.

Screenshots, replay IDs, and/or videos:






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