Introduction
Portal Wars is a game where 2 teams face each other, armed with portal bows and a knockback 2 wooden sword.
In portal wars, its a 5v5. Every member on each team has a portal bow and a knockback 2 wooden sword. The game length is 10 minutes.
Bow Concept
These are what the bows would look like in Portal Wars! Thanks to @Gr33nPuffin for making these amazing models!
Gamepla y
If you are killed, you respawn. So how do you get eliminated? You eliminate players by getting them stuck in an endless loop of portals (if you have ever played a game with a portal gun, you will know what I mean.) You cannot get stuck in your own teams portals, but if you go into the opposing teams portals you will get locked in and eliminated (this only happens if you fall through the portal).
You get fast regen instead of armour. This regen is Regeneration IV for 2 seconds every 6 seconds. Gamertags are coloured and always on. As a player, you can only have 1 pair of portals at a time. You cannot remove other players portals, only your own and you do so by shooting it with your bow. These portals have a 3x3 block radius.
You would be assigned a shape that would appear in your portal to tell which portal is yours. This would only be visible to you.
Detai ls
Maps
There are a multiple maps for Portal Wars! We have screenshots of each one. This is where you can find them.
Base
Here are screenshots for the base map.
(Credits to CaptLeoBoss for helping!)
Here is two with the roof on:
Base was the first Portal Wars map!
A map based on Ground Wars!
Planned
These are some maps planned for Portal War s!
Space
Its.. EXACTLY what you think it is.
Lab
A map with ALOT of flasks!
Stream
A tropical-themed map with a stream running through it!
Jail
A map based in quite a big prison? Are you the prisoners.. or the guards..?
Synth
A map set in the same place as the DeathRun map “Synthwave”!
Facility
A map based off the facility in Portal!
Respawning
Each side has a small castle where you respawn. No players/projectiles from the opposing team are allowed in your teams spawn room. Although, you get teleported out of it if you stay in there for more than 10 seconds.
NPC
This is the Portal Wars NPC, huge credits to @Bubblez705 for making it! Here it is:
This NPC would be drawing a portal bow, colour would alter.
Minecraft NPC
Levels/XP
Unlocks
These are the unlocks you can get by levelling up in Portal Wars.:
Level 1: VROOM Portal Opening Sound
Level 3: Circle portal particles
Level 4:(Player) to infinity! Elimination Message
Level 6: Triangle portal particles
Level 7: WHIZZ Portal Opening Sound
Level 10:
Level 11:Square Portal Particles
Level 12: BANG Portal Opening Sound
Level 14:
Level 16: Trophy Portal Particles
Level 17: Niowmmm Portal Opening Sound
Level 20: NPC Costume +
Caps at Level 20.
Earning XP
Here are the ways you can earn XP in Portal Wars!
Kill a player- 1xp
Eliminate a player- 10xp
Collect a powerup- 5xp
Win a game- 50xp
Spare Powerup- 2xp (Each Powerup)
Hub
Here are screeshots of the hub:
The Maze would have some form of roof or walls but I was not sure on what to do fo r it.
Powerups
In Portal Wars, Powerups would spawn around the map, outside of a 15 block radius of another powerup. They would start spawning after the first minute of the game. They respawn every 25 seconds. They would also be coloured according to the side they spawn on, and only that teams side can pick that colour powerup up. For example, an orange can pick up an orange powerup but can’t pick up a blue powerup and vice-versa.
We are welcome to powerup suggestions!
Here are some of the powerups:
Portal Bomb
The Portal Bomb is a powerup that is very similar to the design, animation and movement of the explosive egg in ground wars. The only difference in appearance is that it is coloured depending on the side it spawns on (as with all powerups).
When the portal bomb contacts with any surface it explodes, creating a big portal (5x5 blocks). This would make trapping people in a loop easier.
Portal Jammer
The Portal Jammer is a powerup that would look like a walkie-talkie- when picked up and activated, all enemy portals would be useless (you wouldn’t be able to travel through them) for the next 6 seconds.
Portal Vaccum
The Portal Vaccum is a powerup that would make the white colour of a portal bow go dark grey, and when you shoot your next portal it will act as a blackhole, sucking players in a 10-block radius towards it.
This is one-time use and would last 3 seconds. It would pull you 1.5b/s and when it goes, there will be a knockback effect to players in a 5-block radius.
Speed Portal
The Speed Portal is very simple- it is a one-time use portal that when you/members of your team go through it you receive a 2-second burst of speed II.
Quests
This sector will include the quests you can do on Portal Wars. Here they are:
Kill 3 Players- 10QP
Activate a Powerup- 10QP
Eliminate 3 Players- 20QP
Kill 10 Players- 20QP
Eliminate 3 Players (One Round)- 30QP
Activate 5 Powerups (One Round)- 30QP
Win 3 Games - 30QP
Hat
Along with Portal Wars, there would be a new (temporary?) hat. This would be the Companion Cube! This is something that has been in all Portal games so far!
Huge credits to Bubblez705 for mak ing this!
Support
Portal Wars would feature a matchmaking system called IBMM (Input Based Match-making) - basically, a person playing with a controller on their tablet would be put up against other controller players that may be on console.
An aspect exclusive to touchscreen players would be that their portals would be placeable. This would make it easier for a touch player to aim.
Update Log
Anything in the update log will be updates past its creation, at the time of making this there has been 26 edits so it starts at version 1.26.
•v1.26: Added sections and update log.
•v1.27: All Slanted text is now small.
•v1.28: Added Credits Section.
•v1.29: Added Bubblez705 and HAZARD6896 to credits and improved Update Log.
•v1.3 Added Portal Jammer, Portal Vaccum and Speed Portal to “Powerups”.
•v1.31 Added Bubblez705’s powerup and NPC concepts.
•v1.32 Changed Knockback 1 to Knockback 2.
•v1.33 Added “Quests” Tab.
•v1.34 Added JJ81611 to “Credits” Tab.
•v1.35 Added “Hat” Tab.
•v1.36 Changed “The Map” tab to “Maps” and added map “Turf”.
•v1.37 Added “Fake Portal” as a powerup.
•v1.38 Added “Earning XP” and changed “Levels” tab to “Levels/XP”.
•v1.39 Added “Input” tab.
•v1.4 Added “Planned” tab to “Maps” tab.
•v1.41 Made HubTitles Smaller.
•v1.42 JJ! JJ! Added the Gauge.
•v1.43 Removed Gauge.
•v1.44 Added a.. thumbnail??
•v1.45 Changed “Input” tab to “Compatibility” tab.
•v1.46 Made subheadings big.
•v1.47 Added Gr33nPuffin to “Credits” and added his Portal Bow Concepts.
•v1.48 Added text bubbles to all credits.
•v1.49 Added ImNotBritish107 to “Credits” tab and changed “Compatibility” tab to “Support”. Added solution to not knowing who’s portals who’s in “Gameplay”.
•v1.50 Added a poll for the planned “Payload System”. See bottom of post.
Credits
Credits to all people who contributed to Portal Wars so far!
@Captbossalf - Creator/Builder
@CaptLeoBoss - Builder
@LoppycraftYT - Skin Creator
@HAZARD6896 - Contributor
@Bubblez705 - Contributor/Concept Creator
@JJ81611 - Builder/Contributor
@Gr33nPuffin - Concept Creator
@ImNotBritish107 - Contributor
Hope you like my idea! ![]()
~Alf
An Alternate System \[POLL\]
The main premise of Portal Wars is to eliminate players using the “Endless Loop” system: though even I admit this could be clunky. With inspiration from @ProerThePro, I have thought of another objective for the gamemode.
Let me introduce, the Payload System.
The Paylo ad System
This could be an alternate system to the Endless Loop System that features a payload (an entity that automatically moves to an objective). This system would be able to make the game fun while still being unique.
You start in your spawn rooms as usual, though your first priority is to reach the center where a robot stands motionless, an energy core attached to his back. Why do you want to get to him? So he can be activated. You can do so by simply punching him, and the robot will head to the objective of your team.
You can change the direction of the payload towards your objective using portals: you will also need portals to get the payload over walls and chasms. As a defender, your goal would be to shoot enemy portals to stop the payload changing direction and to kill the enemy, while as an attacker you remove enemies from the payload’s area and change it’s direction as the payload needs players in a 3 block vicinity to move.
This idea is very bare bones for now but it could fix some of Portal Wars’ largest problems. Here’s a poll: it has ended. This decides the future system of this hypothetical minigame.
- Payload System (New)
- Endless Loop Elimination (Old)






























