Overgrowth Murder Mystery Map

New map called “Overgrowth”

Main Description:

Features ruined pavilion with a teleporter, large trees mixed in with decaying, mossy stone walls as a border around the map, and a ruined temple complete with a massive, semi-hollowed tree in the heart of the map. The temple will also have a basement with a teleporter that connects to the pavilion teleporter aforementioned above.

Design Info:

The map will be medium sized, and pulls its inspiration from various elements including the temple ruins from the Fallen Kingdom map in Survival Games, outside area near the center of Relic from Deathrun, and the Layout for the bottom area near the water under the bridge in Remnants from Murder Mystery. The map will also include a water front area similar to the bridge in Remnants with the pavilion taking the place of the fountain. The lake will be closer to the playable surface height wise (not depth wise), compared to Remnants where if you fall, its a bit of a drop before you hit the water. The map will have dense trees on the outskirts with a few lightly mixed in the central part. The theme for the map will be more aqua/green in tone, and there will be some trees scattered in similar to the warped netherwart tree that was made for Halloween last year at the end of the parkour. There will also be giant spruce and birch trees as well as some flowery azalea bushes (bushes made with the leaves not the actual bush block) mixed in to give the map some color. Other decorations would include things like fallen trees, other various bushes made with spruce, birch, and oak leaves. The interactable will be a large amethyst crystal (entity) that slowly spins and takes 5 coins to use. Grants speed, invisibility, and extra arrow at random, with extra arrows being very rare. Speed will last 30 seconds, and invisibility will last 15, similar to Chroma. If possible, adding in a less dense blue fog like from the Soul Sand Valley biome would also be an amazing touch to it if able to be added without ruining the leaf colors.

tl;dr, sounds like and epic map

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They could do this very easily with the setbiome command iirc
this sounds like an AMAZING map idea

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Put this in #suggestions:murder-mystery

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setbiome isn’t in bedrock yet

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oh oops lol

Fillbiome is coming in 1.20 but thats not setbiome, good catch!
They make maps in java and then port those maps to bedrock, maybe it could still work?

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/fog is in bedrock!

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