Most skywars servers add No pearl damage as a perk to the game, as a reward over time, I just feel that as hive are unable to do that it should just be removed.
it doesnt add anything to the game, and just makes escaping or rushing harder.
killing someone because they took pearl damage isnt rewarding and feels a bit pointless, it would add more competition to the game and allow you to be more tactical during games.
Yeah sure, but if you have full diamond and only 2 hearts left and you’re trying to pearl away from an instant death then the pearl damage will kill you.
This makes it almost useless for retreating and attacking unless you’re on full hp and your opponent started minecraft yesterday.
That’s the point. You shouldn’t be able to have a weaker /tp just because you’re losing or want to end the game in 2 minutes. I think it’s pretty balanced as is. Pearls are almost a must in the strategy I use, which is pearl behind people, catch them off guard, and either outright kill them in a duel which I get the first few hits on or push them off. If they perfectly time a turn around it’s an even fight because of the pearl damage but if they outright removed damage, people like me would run rampant with the only counters being a better sword, better combo, or just watching your opponent (which is something I rarely see at the moment but).