Hello! I was thinking about some kits that could be added to Sky Wars Kits in the future and here are some of my suggestions! Feel free to complete my suggestions based on your ideas in the comments. I will change the post with more information as people comment.
The Demolisher
Starting Items:
1x Iron Chestplate with Blast Protection
1x Chain Leggings with Blast Protection
2x Boombox
Abilities:
1x Random Boombox everytime you get a kill
The Healer
Starting Items:
1x Golden Apple
1x Spell of Life
Abilities:
1x Absorption Heart everytime you get a kill
Abilities:
Has a 5% chance of giving knockback when hitting an enemy or taking damage from them.
Archaeologist
Starting Items:
1x Iron Helmet
1x Iron Boots with Feather Falling
1x S H O V E L
Abilities:
Has an average chance of dropping extra items when mining ores.
This doesnāt apply for Redstone and Lapis Lazuli ores.
Chest-Breaker
Starting Items:
1x Enderpearl
1x Iron Axe with Efficiency III
Abilities:
Small chance of dropping an extra item when breaking chests
Small damage increase to Mystery Chest
Pyrotechnic
Starting Items:
1x Spell of Fire Walk
1x Iron Chestplate with Blast Protection
Abilities:
It has a firework that, when triggered, detects the 2 closest players.
Small chance of setting fire to enemy when hitting them with projectiles
Chef
Starting Items:
1x Knife (Iron Sword)
1x Golden Apple
8x Eggs
Abilities:
If you are the first to hit the enemy during combat, you can steal 1.5 hearts from them.
Abilities:
Has a 5% chance of giving knockback when hitting an enemy or taking damage from them.
The prot 2 helmet seems wayyyy too OP, and the knockback ability seems annoying for both parties.
Archaeologist
Starting Items:
1x Iron Helmet
1x Iron Boots with Feather Falling
1x S H O V E L
Abilities:
Has an average chance of dropping extra items when mining ores.
This doesnāt apply for Redstone and Lapis Lazuli ores.
The ability is very unique, and would be cool ingame, but I think the armor should be swapped for a diamond pickaxe.
Chest-Breaker
Starting Items:
1x Enderpearl
1x Iron Axe with Efficiency III
Abilities:
Small chance of dropping an extra item when breaking chests
Small damage increase to Mystery Chest
The ability and axe seem very insignificant compared to the rest of the kits, and the enderpearl is just kinda tacked on, and has no correlation to the rest of the kit.
Pyrotechnic
Starting Items:
1x Spell of Fire Walk
1x Iron Chestplate with Blast Protection
Abilities:
It has a firework that, when triggered, detects the 2 closest players.
Small chance of setting fire to enemy when hitting them with projectiles
Fire trail is a bad spell, and I wouldnāt use it and I would use demolisher for the chestplate.
Iām not sure what the firework does, but it doesnāt sound too promising. The fire arrow mechanic seems interesting but could be unbalanced.
Chef
Starting Items:
1x Knife (Iron Sword)
1x Golden Apple
8x Eggs
Abilities:
If you are the first to hit the enemy during combat, you can steal 1.5 hearts from them.
Good idea, but the ability seems op, and Iām not sure what could replace it.
There are some good kits in here, and I would love to see them added, however some seem unnecessary or op.
Admin kit:
Use commands in chat to get items but (to balance this out) only a maximum of 3 attempts. 60% chance to get an entirely different item or lower-tier item.
For example, /give diamond_chestplate has a 40% chance of yielding what you asked for. Otherwise it might be a chainmail or iron chestplate.
Basically rolling the dice but it might actually be pretty balanced
What if it has a chance of giving you a ādiamond_chestplateā instead of a āDiamond Chestplateā? The diamond_chestplate does give you the same amount of protection as a Diamond Chestplate, but it breaks instantly whenever someone hits you.
Iād suggest changing āChest-Breakerā to āLooterā and āPyrotechnicā to āPyrokineticā as those feel more appropriate to the kits lol. Either way, very balanced and well thought-out kits! Voted!
Already the kit has a major flaw, typing commands.
Every system has a different typing speed, so this would guve an advantage to the pc players.
Secondly, why should a player be taken out of the game for a second to use their kit?
It just ruins the immersion.
If you wanted to make a rng-based kit, a lucky blocks one would be much better.
a better rng-based kit would be the jeweler or smth where they get 3 placable diamond/emerald ore blocks and a fortune pick that slightly increases the chances of enchanted diamond armor from emerald ore or smth