Good morning. I would like to propose a new mode for the hive server and I think many players miss it. The mode in question is Battle Arena FFA (free for all) this mode will consist in the fact that players will have several maps to choose from (here I leave the Hive team to show off, although I can also help) Once they choose one of the maps, they will be transferred to the lobby ffa mode where they will be able to choose one of the available kits (I will write more about kits below) After choosing a kit, they go to choose a spawn location on a given map (here I believe in the Hive team) It’s about simple pvp FFA, I think everyone knows what I mean. There will be many players and everyone will be able to fight everyone. It would also be worth adding kill effects (I have some ideas, I will describe them below) available for everyone from the lobby level and various kits. Personally, I can suggest a few different kits, namely: Warrior kit - after choosing this kit, the player is thrown on the map and receives diamond armor and a diamond sword with a sharpness of 2 Sniper kit - the player receives an iron set with protection 2, an iron sword with 2 knockback and a bow with 2 power plus 32x arrows Wizard kit - the player is holding leather armor with the protection of 4 potions: 2x regeneration, 4x speed, 2x strength, 4x throwing potion of harm and 2x throwing potion of poisoning. These are some of my suggestions that I think - and probably many people - should be included in this mode. Of course the hive team can add their own . As I mentioned earlier - the effects of killing Here I am dropping some ideas, as usual, the Hive team has full freedom 1. Explosion effect I think you know what’s going on, when you kill a player, a sound will be generated at the place of his death and a visual effect of the tnt explosion at the place of his death 2. Ghostcloud. When a player is killed, a cloud of white particles will be generated at the point of death with a distinctive sound 3. Rain When a player is killed, a shower of blue particles will be generated at the location of the player’s death with the sound of broken bottles 4. When a player is killed, coins with a distinctive sound will be generated at the place of his death. Unfortunately, I don’t have more ideas for this mode, but I think it’s a really interesting proposition worth considering and adding, and it would be a perfect complement to the whole server.
One more thing about kill effects. I wish the ability to randomly select the kill effect would also be added. What would that look like? When a player selects the random kill effect option, two effects will be automatically rolled when killing a player