Mini-game âShooting Battleâ
Main characteristics:
- Infinite respawn (3 seconds after death)
- Random appearance with a 3-second cooldown.
- Duration: 5 minutes
- Number of players: 10
- Modes: team (5v5) or FFA
- Main gameplay: shooting with bows and crossbows
Modes:
- Team (2 Teams - red and blue, each player will wear a non-removable leather chestplate and helmet in the colors of their team, each team has a common score, the team with the most points wins)
- FFA (Every man for himself, players wear a chestplate and helmet with a random, individual color, each player has their own score, the player with the most points wins)
Game mechanics:
- Weapon selection:
- After each death, there is an opportunity to choose a bow or a crossbow.
- Starting weapon without enchantments
- Progression system:
- For each kill, the player receives coins
- For every 2 kills, random enchantments are applied to the weapon
- Each death reduces the level of random enchantment or removes it altogether
- Damage system:
- Bow and crossbow damage is increased 3 times the vanilla damage (done for quick kills and engaging gameplay)
- Damage enchantments add vanilla damage values.
Shops (4 on the map, each with its own assortment):
âą Arrow shop: Poison arrow, Weakness arrow, Slowness arrow, Harm arrow.
âą Support shop: Golden apples, Wind charges, Ender pearls.
âą Armor upgrade shop: You can buy any level of âProjectile Protectionâ enchantment for all your armor.
Scoring system:
- Killing an opponent: +20 points
- Buying items: +2 points for each item.
- Headshot: +5 points
- Each death: -2 points
- Kill streak: +5 for each kill without death (that is, when killing you earn +20 points, if you make another kill without dying, you get +5 on top, making it 25 points, and so on for each kill)
- Killing the leader: +7 points
Winning conditions:
The player or team with the most points at the end of the time wins.
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