New map for Murder mystery

New Map for Murder mystery - Shopping Mall

:shopping_bags: Main Hallway – Retail Zone

A long, wide corridor filled with various shops (clothing, electronics, sweets, etc.).

Great for player interaction and crossing paths with others.

Hiding spots behind shelves or changing rooms.

Ideal for detectives watching high-traffic areas.

:clapper_board: Horror Room

More isolated, low-traffic area – perfect for sneaky kills.

Adds psychological tension with a spooky atmosphere.
There are eggs that give invisibility/speed if you take them

:tropical_fish: Secondary Hallway – Aquarium Wing

A calmer corridor featuring glass walls filled with tropical fish and marine creatures.

A peaceful contrast to the rest of the map.

Contains fewer stores, offering quiet corners or ambush spots.

Might include alternate routes or quick escapes for the murderer.

Wow a good idea love it

Great idea! Could be similar to the ctf map β€˜mall’ but obviously smaller.

Aesthetically, looks amazing good job, but for playability, just looking at the screenshots, I feel like it is very very open, kinda like museum. Perhaps if we added things in the middle of the hallway, like tables or botanicals, it could help diversify and add to the gameplay experience. I see this from a mur perspective is a place I never want to go, and I see it from a sheriff perspective is a place that I want to lure the murderer for an easy kill. I think it’s awesome, it’s just it might be tough to play on as a murderer, which with castle, museum, eso, and remnants we already have a couple, very heavily leaning to the innocent, maps.

Other idea, add a vending machine or intractable (preferably speed-allowing) which would make these hallways safer.
Or make the map more zig-zaggy like backrooms to allow for the players to capitalize off more blind spot and angles

Additionally, maybe add interconnecting pathways? If all the rooms (referring mainly to images 1 & 2) have only one entrance it could be very much a bottleneck situation, as there would be lack of movement opportunities.

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