Aesthetically, looks amazing good job, but for playability, just looking at the screenshots, I feel like it is very very open, kinda like museum. Perhaps if we added things in the middle of the hallway, like tables or botanicals, it could help diversify and add to the gameplay experience. I see this from a mur perspective is a place I never want to go, and I see it from a sheriff perspective is a place that I want to lure the murderer for an easy kill. I think itβs awesome, itβs just it might be tough to play on as a murderer, which with castle, museum, eso, and remnants we already have a couple, very heavily leaning to the innocent, maps.
Other idea, add a vending machine or intractable (preferably speed-allowing) which would make these hallways safer.
Or make the map more zig-zaggy like backrooms to allow for the players to capitalize off more blind spot and angles
Additionally, maybe add interconnecting pathways? If all the rooms (referring mainly to images 1 & 2) have only one entrance it could be very much a bottleneck situation, as there would be lack of movement opportunities.