Turf Wars is a game that is very similar to the Nintendo published game Splatoon. However, it is also very different. The main goal is to cover the map in your team’s paint. Battles will be a 5v5 on a semi large map. But how does this work?
There are many different ways to “paint” the map. The most obvious way in this mode is just walking. The block that you walk on will turn into your team’s paint colour. You can even walk over enemies’ paint to paint over it! Each weapon kit has a different amount of “paint %” which is the amount of paint that can be left on the ground. For example, at 100% paint, you will always spawn paint on the block you walk on. However, if you have 90% paint, you will spawn paint on 90% of the blocks you walk on. 10% of the blocks you walk on will not be painted, but you can walk over them again to paint them. This is implemented for balancing purposes.
A 95% paint chance, only 1 block hasnt been painted due to the 5% chance.
The Kits are catered for people with different playstyles. I have created 3 kits currently, but I plan to add more in the future (I would love to hear your ideas in the comments too).
The Archer Kit- Comes with a bow that one taps (Not matter what armor you have) but ONLY when fully charged and at least 15 blocks away. When not 15 blocks or more away, it will do half damage. Fully charged shots are to prevent bow spamming. You also have a 100% paint %. One of the only downsides to this kit is the lack of protection, but as long as you are perched far away you should be fine.
The Painter- This kit has a 300% paint output, meaning that the blocks that are to the side of you will also be painted. This is a very good kit if you are more focused on painting then fighting. A downside to this kit is lack of PVP skill, but it makes up for it with its amazing painting skill.
The Tank- This is a PVP based kit. You get strong armour and a strong weapon, however your paint ouput is very weak compared to the other kits, with a 50% paint %. You are still susceptible to bow shots
More kits will be added in the future.
What is a mega attack? These are very strong attacks that can be charged by getting kills. I am not sure if I should make them apart of kits or have them separate, so comment what one you would like.

The bar is 50% charged after 2 kills. It takes 4 kills to fully charge. It diminishes by 25% when you die.
Here are some examples of Mega Attacks:
Baller- You receive 4 snowballs when charged. Each throw spawns paint on the ground.

Exploder- Get TNT that explodes into a pile of paint. Instant kills when exploded and is throwable.
Armorer- Gives netherite armour to every teammate, making them 100% invincible to any attack. The catch is it has 1 durability. No attacks can hurt the person wearing it, however the armour will break when struck with any attack in the game.
(I had these as videos but videos dont work on the forums )
Winning is quite easily actually- whoever has the most paint on the ground after 5 (or 4/3, idk how long to make it) minutes.
As you can see, purple covered most of the map (Not what a map would actually look like, the map would be around the size of a small skywars map without the void). This means they won the game. Winner will be determined due to how many blocks are painted in their colour compared to how many blocks are on the map. (For example, if a map has 5000 blocks and 4000 are purple, they win)
-Kills actually give you pain! When you get a kill, it will cover the ground where they died in your paint colour. This gives the user the incentive to kill. A higher kill streak results in more paint getting dropped.
This person was slain, resulting in the red team getting paint.
-Respawn time is 5 seconds
-At spawn, there are launch pads to launch you to the middle of the map (They are optional) to prevent spawn camping
-You regenerate your health after 7 seconds of non-combat.
Thanks for reading this mega post, I dont expect this game to be added, but I hope some ideas can be implemented somewhere.
Have a great day