New Game: Mob Arena (Arcade) (Ideas and Gameplay)

New Game: Mob Arena (For Arcade)

Hello :wave:, I would like to suggest a new game named Mob Arena! This is SIMILAR to other posts but I would like to give a full in-depth explanation on how the game works, what it includes and what the main objective is to win.

I have thought of everything so all details will be included on this suggestion from mechanics, mobs, levels, shop and more!

Everything is organised into these summaries! Click on a summary to read them!

Contents

Mob Arena: How to play

Mob Arena: How To Play


In mob arena, you and 9 other players (total of 10) are put into an arena. There will be 15 seconds before the game starts and your aim is to fight off mobs. There are a various amount of rounds with every 5 being a boss round.

You earn coins whilst fighting mobs to spend in the item shop and upgrade shop. These items will allow you to play and fight off stronger mobs more easily!

There are 50 waves of mobs but if you somehow manage to survival all of the rounds, berserker mode will activate. Upon activation, coin gaining is instantly disabled and mobs will start to come from all directions. Mob spawning will be endless with no grace periods and they will periodically get faster and stronger (in terms of speed, damage and defence)

Objective/How to win

Objective/How to win


The objective of the game is to obviously survive for the longest amount of time. You can team up with people, fight solo and protect others. However there can only be one winner.

The winner is chosen for the last man standing!


Levels and unlocks

Levels and Unlocks


[1] - Grass block avatar
[2] - White sparkles arrow trail
[3] - Sword gravestone
[4] - “Ground Breaker” hub title
[5] - Happy face victory reaction
[6] - Red swirls kill effect
[7] - Zombie avatar
[8] - Head on plate gravestone
[9] - Sword victory reaction
[10] - “Mob Slayer” hub title


[11] - Red sparkles kill effect
[12] - Magenta swirls arrow trail
[13] - Skull gravestone
[14] - Bow victory reaction
[15] - Orange sparkles kill effect
[16] - Skeleton avatar
[17] - “Arena Brawler” hub title
[18] - Yellow sparkles arrow trail
[19] - Shake hands victory reaction
[20] - “True Survivor” hub title


[21] - rubber duck gravestone
[22] - GG arrow trail
[23] - Firework victory reaction
[24] - Magenta swirls kill effect
[25] - Creeper avatar

(Levels are just a concept - not doing all of them)

Unlock Categories

Unlock Categories


Unlock categories are the types of unlocks that can be found in your locker in the waiting lobby.

Arrow Trail
When you fire an arrow, there will be a trail left behind as the arrow flies

Gravestones
When you get eliminated a gravestone will appear at your deathplace (is not lootable)

Kill Effects
When you kill a mob, some particles will appear (very minimal) as a small kill effect

Round Victory Reaction
When a round/wave ends, an emoji will appear above your head as a reaction

Level Chart

Level Chart


This level chart will show how much XP is required for each level

Level / Total XP / (XP Gap)

[1] - 250 (+0)
[2] - 500 (+250)
[3] - 1000 (+500)
[4] - 1750 (+750)
[5] - 2750 (+1000)
[6] - 4000 (+1250)
[7] - 5500 (+1500)
[8] - 7250 (+1750)
[9] - 9250 (+2000)
[10] - 11500 (+2250)


Level / Total XP / (XP Gap)


[11] - 14000 (+2500)
[12] - 16750 (+2750)
[13] - 19750 (+3000)
[14] - 23000 (+3250)
[15] - 27500 (+3500)
[16] - 31250 (+3750)
[17] - 35250 (+4000)
[18] - 39500 (+4250)
[19] - 44000 (+4500)
[20] - 48750 (+4750)


Level / Total XP / (XP Gap)


[21] - 43750 (+5000)
[22] - 49000 (+5250)
[23] - 54250 (+5500)
[24] - 60000 (+5750)
[25] - 66000 (+6000)


Level / Total XP / (XP Gap)

XP Gaining

XP Gaining


Here is the FULL list of ways to gain XP to levelup in this gamemode!

Basic Rewards

  • Kill a mob (1 XP)
  • Survive a round (2 XP)
  • Survive 60 seconds (1 XP)
  • Survive 10 rounds (+20 XP)
  • Survive 50 rounds (+100 XP)

Winning Rewards - Winning rewards are still given if the people leave the game, it instantly applies

  • 1st Place (250 XP)
  • 2nd Place (100 XP)
  • 3rd Place (50 XP)
  • Participation (5 XP) - Must survive to atleast round 5 to earn

Berserker Reward Buffs and Debuffs

  • Kill a mob (1 XP → 0 XP)
  • Survive a round (2 XP → 2 XP Per Minute Survived)
  • 1st Place (250 XP → 500 XP)
  • 2nd Place (100 XP → 250 XP)
  • 3rd Place (50 XP → 100 XP)
  • Participation (5 XP → 50 XP) - Major participation

Other XP Rewards

  • Karma (25 XP) - Karma XP given if you stay till the end of the game

Coin Gaining

Coin Gaining


Here is the full list on how you get coins:

  • [PASSIVE] 1 Coin every 3 seconds
  • Kill a mob (+1 Coin)
  • Player elimination (+10 Coins)
  • Survive round (+30 Coins)
Item Shop

Item Shop


Armor

  • Chain Helmet (50 Coins)
  • Chain Leggings (50 Coins)
  • Chain Boots (50 Coins)
  • Iron Helmet (100 Coins)
  • Iron Leggings (100 Coins)
  • Iron Chestplate (150 Coins)
  • Iron Boots (100 Coins)
  • Diamond Helmet (250 Coins)
  • Diamond Chestplate (300 Coins)
  • Diamond Leggings (250 Coins)
  • Diamond Boots (250 Coins)

Weapons

  • Stone Sword (25 Coins)
  • Iron Sword (100 Coins)
  • Diamond Sword (250 Coins)
  • Crossbow Quickcharge II (150 Coins)

Utility

  • Golden Apple (25 Coins) - 3 Per Player
  • 16x Arrows - (25 Coins)
  • Boombox - (100 Coins)
  • 3x Snowball - (10 Coins)
  • 16x Unstable Stone - (75 Coins) - disappears after 5 seconds
Upgrade Shop

Upgrade Shop


Sharpened Swords Add sharpness 1 to your sword [500 Coins]
Reinforced Armor Adds protection 1 to your chestplate [500 Coins]
Heavy snowballs Snowballs do 1 damage on hit [250 Coins]
Health Boost Adds 2 hearts [1000 Coins]

Attributes

Attributes


After every 10 rounds, you will be given one attribute. You can put these attributes into any of these categories:

  • Melee
  • Ranged
  • Defence
    For every attribute put onto a category, you will get a slight buff
    Melee: +10% Sword Damage per attribute
    Ranged: +5% Bow Damage per attribute
    Defence: +3% Damage Reduction per attribute

You only get a maximum of 5 attributes per game (50 rounds/waves) so use them wisely


Mob Stats (Armor/Weapons)

Mob Stats


Zombie
Tier 0 Basic zombie
Tier 1 Wooden Sword, Leather Armor
Tier 2 Stone Sword, Chain Armor
Tier 3 Iron Sword, Iron Armor
Tier 4 Diamond Sword, Diamond Armor
Tier 5 Sharp 1 Diamond, 3/4 Diamond netherite chestplate protection 1


Skeleton
Tier 0 Basic skeleton
Tier 1 Leather Armor
Tier 2 Chain Armor
Tier 3 Power 1 Bow, Iron Armor
Tier 4 Power 1 Bow, Diamond Armor
Tier 5 Power 2 Bow, Diamond Armor


Creeper (Cannot hurt other mobs)
Tier 0 Basic creeper
Tier 1 1.2x Blast Radius
Tier 2 1.4x Blast Radius + 2.5 Hearts
Tier 3 1.6x Blast Radius + 5.0 Hearts
Tier 4 1.8x Blast Radius + 7.5 Hearts
Tier 5 2.5x Blast Radius + 15 Hearts


Spider
Tier 0 Basic spider
Tier 1 20% Faster
Tier 2 40% Faster
Tier 3 60% Faster
Tier 4 80% Faster
Tier 5 150% Faster


Silverfish
Tier 0 Basic silverfish
Tier 1 1.2x Damage
Tier 2 1.4x Damage
Tier 3 1.6x Damage
Tier 4 1.8x Damage
Tier 5 2.5x Damage

(You get the idea for most mobs - there is too many)
(If the suggestion gets archived or accepted ill update it)

Starting Equipment

Starting Equipment


  • Leather Helmet
  • Chainmail Chestplate
  • Leather Leggings
  • Leather Boots
  • Wooden Sword
  • Bow
  • 16x Arrow
  • 1x Golden Apple
Boss Rounds (Summary)

Boss Rounds


Round 5: Iron Golem
Health: 250
Damage: 5
Speed %: -20%
Ability: Ground Quake - Can quake the ground pushing players back dealing damage


Round 10: Enderman
Health: 300
Damage: 7
Speed %: Regular
Ability: Clone - Can clone itself (once per game) into 20 different endermen


Round 15: Zombie (Full Netherite + Sword)
Health: 200
Damage: 10
Speed %: -10% (Heavy)
Ability: Sweep Attack - Can periodically hit enemies in a 360 degrees radius within 2 blocks


Round 20: Skeleton (Full Netherite)
Health: 250
Damage: 3 (Knockback = 5)
Speed %: +100%
Ability: Arrow Rain - Can shoot an arrow up in the air that will explode into a ton of arrows


Round 25: Creeper
Health: 300
Damage: 0
Speed %: -100%
Ability(s):
Ability 1: Allies - Can make it rain Tier 3 - 4 creepers
Ability 2: Shockwave - Can explode (uses 10% of current health) to give players incredible knockback and small damage
Ability 3: Cluster Bomb - Summons tnt that multiplies


Round 30: Spider
Health: 500
Damage: 1
Speed %: +200%
Ability(s):
Ability 1: Weave - will make spider webs to fall onto the arena (removed after 30s) to make it harder moving around
Ability 2: Egg - An egg will spawn randomly, if you fail to destroy it 20-30 spiders (tier 1) will burst out


Round 35: Iron Golem V2
Health: 500
Damage: 10
Speed %: -50%
Ability(s):
Ability 1: Ground Quake - Can quake the ground pushing players back dealing damage
Ability 2: Iron Fist - Gives itself +25% attack damage
Ability 3: Missiles - Missiles will come out its back and seek the nearest player (can be shot down)


Round 40: Wither Skeleton
Health: 1000
Damage: 5
Speed %: +150%
Ability: Wither Circle - Can start creating a ritual and summon wither skeleton allies while shooting a ring of wither skulls (If hit it will take 20% of your current health)


Round 45: Elder Guardian
Health: 500
Damage: 5 (Lazer)
Speed %: -100%
Ability:(s)
Ability 1: Multishot - The lazer eye can hit up to 3 targets at once
Ability 2: Summon - Summons multiple guardians into the arena
Ability 3: Water Columns - Will summon water columns to pull you down

Round 50: Wither
Health: 1000
Damage: 0
Speed %: Regular
Ability:
Ability 1: Spikes - Will summon spikes from the ground
Ability 2: Skull Fiesta - Will spam skulls at multiple targets
Ability 3: Darkness - Turns day to night and inflicts blindness
Ability 4: Revive - Will revive wither skeleton boss to help fight
Ability 5: Hold - Holds a player in place then explodes them (knockback - no damage)
On Death: Explode | Radius = 15 Blocks | Damage = Infinite (If in radius)


Podiums

Podiums


If you make it onto the podium, here is statistics:

  • Most mob kills
  • Most coins
  • Longest survivor

Final Notes

I would like to thank everyone who took the time to read this, this took me 3 Hours to actually type and an additional 1 Hour to plan this all out.

If this suggestion either gets: Archived, Accepted or Gets 100 Votes, I will update everything with all information

If you guys leave your opinions below that would be amazing! I will add your ideas into this so please tag me if you do!

Appreciated Everyone c:

4 Likes

This would be good but people would just nit fight the mobs and run away so the mobs should level up quickly and so should the people that kill mobs with an in match xp system maybe.

1 Like

Yeah i know

I may add a ton more info later