For my new game, Island Rush players will compete in a range of 32 islands around the map. there will be 16 islands at the edge of the map where each player spawns. There will be a 10 second countdown for the game to start.
Each player starts with 10 blocks and gains 1 block every ten seconds (preventing being trapped) Islands will have around a 6-8 block gap between each other and each island will contain a chest. The chests will have better loot, the farther you go towards mid. Ex: first row after player’s spawn contains leather to chain, next row has enchanted gold, next row has iron, and then you come to mid, which is a big island containing 4 chests, each with a randomized piece of enchanted diamond armor. Chests will contain other loot such as crossbows and bows, arrows, tons of blocks, food, ender pearls golden apples, and more. To prevent players getting attacked while they are looting the first row and have no armor, there will be a 20 second grace period that players cannot attack in but can place blocks. There will also be a feature by the name of Sky Islands, they spawn very high in the sky and take many blocks to climb. Sky Island chests contain very overpowered diamond armor pieces. Sky Islands will explode 10 seconds after you exit the chest. They are about 5 by 5 blocks big. To keep players from camping their spawn islands, there will be a border that starts closing in slowly after 1 minute. If you are outside the border, you will take damage. It depends on your armor how much damage you will take. Last player standing wins it all!
Levels:
Level 2 - blue star arrow trail
Level 3 - “Rusher” (Blue title)
Level 4 - item holder when dead - barrel
Level 5 - rainbow arrow trail
Level 6 - Beach Island Avatar
Level 7 - “Island Pirate” (orange title)
Level 8 - Rainbow arrow trail
Level 9 - Bucket item holder when death
Level 10 - “Island King” (rainbow title)
and so on. I think max level should be 20