Nerf the bow nerf

Simple idea. I don’t like you can’y use bows from 6 blocks away. Nerf it down to not being able to use it from 3. 6 is too much. maybe 4 blocks. Just not 6. Ok wait let me get to the point
Nerf the bow nerf from 6 to 4 blocks :slight_smile:
EDIT: Now I ask for them to do 2 more things:
-Revert back to the old bow nerf mechanic where the arrow only deals knock back if fully charged
-and if that gets reverted back, also fix inconsistencies that were in the original bow nerf.
Peace out.

I don’t see the problem in my case. What problems does it cause you when playing? Could you explain to me with an example, please?

Edited: Ok kingcjt98, now that you mention that detail, I’m going to play CTF for a bit to notice it. In a few hours I’ll tell you if I agree or not.

2 Likes

The reason I dislike the bow nerf and want them to nerf the nerf because when I’m trying to bow someone back, because 6 blocks is really long, it gives me that silly sg and tw message. 4 blocks is okay, since you can potentially start a combo, and bow someone back.

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fully charged bows still do full kb, u can do all ur bow combos just fine. Besides, bows should be a ranged weapon not a melee weapon, u have a sword when they’re close. In fact, they probably didn’t nerf bows enough (tho that def remains to be seen).

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I just learned that TT

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Well to start I explain the obvious change for those who don’t know yet:
-The bow does no damage if you spam-shot too close to the opponent. The opponent’s body repels it as if using a shield.

Based on this, I must say that I feel divided:
On the one hand, this will help pocket players, who have the disadvantage of not being able to use bows like on PC

On the other hand, this update will hurt PC players who used the combo. Which would make the game a little more boring.

I don’t know if coldown exists in Java in arcs as it has just been implemented here. It’s difficult to decide now. Forgive me Kingcjt98, I think I will let time tell us if there are more players who appreciate the change or there are more who ask for the bow to be nerfed

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again, u can still combo with the bow u just gotta fully charge it (which is an issue obv, the entire point of the nerf was supposed to be bc the bow should stay a ranged weapon and not have combo utility) but as it is the only thing that got changed is close-range damage and non-charged kb. Fully charged kb is still exactly as it was.

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Bows shouldn’t always be a ranged weapon. IT servers its purpose as a combo item too, but just the 6 blocks is too long.

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That’s literally the point of bows, to be a ranged weapon

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It’s not about comboing, it’s about how you can’t bow people away 6 blocks away from you, making it harder to escape. 6 blocks is too much for me.

why are u trying to bow someone who’s in sword distance? Seems like bow carry to me, try just stabbing them its way more fun trust. Bows shouldn’t let a mid player kill way better players just by over relying on it, that’s unbalanced (I speak from experience, I sometimes play on my switch and can’t aim but through persistent bow carry have gotten kills on players way better than me even on my main device type). Bows have their place as a ranged weapon - if u wanna bow someone once or twice before meleeing them so u can win by just trading thats fine. Dropping arrows mid-trade shouldn’t be a thing, thats why ctf has no snowballs. If you absolutely need closerange arrows to win fights go to skywars.

Obv this bow nerf was a step in the right direction when it comes to nerfing projectiles in ctf, if it isn’t enough however the old tw arrow system was amazing. For now lets all just wait and see.

7 Likes

Swords exist

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Ik that. It’s not like I’m a bow spammer. In fact, I use the sword a lot. The point here is that 6 blocks is too far. Also who even liked the the bow nerf( didn’t). I feel like people don’t like projectile users. Hive revolutionized how projectiles are used so limiting it to that much is too far(please don’t spark another argument).

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i dont really get it, why would you want to use the bow within sword distance?

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3.1-6 blocks is not sword distance(unless your a vr player).

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3.1-6 is close enough where u should just move forwards and stab them instead of needing to rely on arrows to win fights for u

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Again I don’t always rely on arrows. Almost nobody does. Just I believe that the nerf for the bow is set too far as they are almost never used to shoot from like 30 blocks unles s your rally good at that.

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Based on feedback, we have made the following changes:

  • Knockback will now always be applied, regardless of whether or not damage is taken
  • The range that the damage nerf is applied to has been reduced from 6 blocks to 5

Please let us know your thoughts on these changes–they are not necessarily final, and we will continue to look at your feedback and make further adjustments if appropriate.

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you could still combo with a fully charged arrow at close range, you gotta give people a chance to learn under the new system before changing it again smh. Now bow is broken again.

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@kingcjt98 Congratulations, you won! :partying_face: Tell us, how do you feel?

1 Like