- okay so I have an idea for murder mystery. if you wan’t a more realistic feel and not here kills all over you would use /proximity. /proximity can also help you catch who the imposter is from how loud the kill noise is. so basically its just gives a more cooler feel to the game and makes it more realistic.
10 Blocks away / 5% Volume
8.5 - 8 Blocks away / 10% Volume
7 - 6.5 Blocks away / 20% Volume
6 - 5 Blocks away / 35% Volume
5 - 4 Blocks away / 55% Volume
3.5 - 2 Blocks away / 80% Volume
1.5 - 1 Block away / 100% Volume
- Different Angles of movement can change the volume from 0-3% louder, the more closer to another block forward of you are can change the volume from 1-5% louder. The more closer you are to a block behind you can also effect the volume and change it lower. Any movement other players or anything that can make noises can change the volume 1-10% lower. The murderers can use their throwable to make less noise. Meaning kills go quieter by 25%.
If I got the definitions of Proximity wrong please tell me so I can change it to something else
- Anyways, Thank you for listening with me and I’ll see you next time!