Each game has its own parkour, or even several. It would be great to add rewards for completing them! But if you went through one easy parkour and immediately received a reward, it will be too cheap and it will not make any sense. For this, it would not hurt to make a collection of pieces for one big reward, like for a holiday. If you add one reward for completing all parkours, on all mini-games, then when updating the server and adding a new mini-game, beginners will have to pass more parkour than people who have already played and received a reward, and this is not fair. To fix this, I suggest adding several awards, let’s say it will look like this: * * the player passed 3 different parkours and got the first one, then he passed 2 more and in General it turned out that he passed 5 parkours and got the next award, and so on**. You can come up with rewards yourself, the main thing is that parkours in mini-games are not meaningless. (All of the above does not apply to the main parkour in the hub)
I mean, you have a time limit for it, which balances that out. The award can just be disabled for custom servers and once the game starts. Plus, it can be a small reward like a hubtitle that shows how many you completed(if it’s possible)
This is an excellent idea. Except most of the lobby parkours are much too long to be completed within the 20 second time limit. Most of the ones I’ve completed, I did in custom servers.
The idea is good, but the parkour is very small and easy to go through + there will be no time to go through the parkour. Before starting the game, you need to put yourself in order and prepare to take first place in the top.