Make Proximity Death Sounds Toggle-able or Louder

When I’m playing Murder Mystery, even if I have audio decently high, it can be almost impossible to hear far away deaths, which can make it difficult to clear people near me as innocent and limiting the available information. However, there are indeed times where proximity is helpful, which is why I’m not suggesting abolishing the feature, so I think that the volume of proximity at the farthest instance should either be made louder, the proximity sound should be adjustable through a setting in the game lobby, or proximity sounds in general should be toggle-able.
Lmk what y’all think :beedance:

Somehow, even though the murder happened nearby, the sound sounds faint.

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Bump! Hopefully might be included in the new update that’ll come out :folded_hands:

Use a resource pack to replace the kill sound. I replaced the kill sound with the tf2 half zatoichi sound so it is VERY loud.

I’m very confident that there is no rule against this. If there is, PLEASE let me know.

@shikouPvPQwQ Thats because it happened behind you or to your side.

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