Make game count projectiles like fireballs and wind charges

One of my most recent issues is that I have been killing lots of people using fireballs and wind charges in bedwars recently (my aim is getting a lot better). What I am posting about is the fact that the game does not count AOE damage other than totems, specifically from damage and knockback caused by fireballs and wind charges. When you hit a player with one of these and knock them off (sometimes just straight damage if they’re at low health and get hit with a fireball), the game does not know that you threw the projectile and also does not count the AOE as your attack, so the game just says they killed themself. If you would also like this change, please vote.

Voted, but i’ve never had this issue. I am voting this because this is my favorite strategy too!

Thats weird because every time it gets to sudden death and I just spam wind charges at anyone who’s following me it just says they killed themself after they fall

Oh, with wind charges? I use fireballs except when i just have 48 irons and someone is coming for me

You should get wind charges a lot, really helpful to jump off the edge and spin around to use it, it can boost you ⅔ of the way to the diamond generator on the Amulet map on duos if you get the timing right and you hold s while flying backwards from kb. Its actually really fun to just do on a custom server with friends especially with hide and seek on 1 heart

Fireballs only get you the normal distance if you time it right but its great for a quick escape if you’re also on a bridge and they have either bad ping or horrible turnrate

I’ve never played on the amulet map so idk. Can you say a block amount?

Usually it takes 32 to get to the diamond generator

My friend is only able to get there quickly because of his really weird lag on his xbox that barely lets him jump sprint speedbridge (it’s only possible with like 50 ping and controller input it worked once while my roommate was using yt while on facetime so my network speed went way down)

I only play solo, there it takes 16 blocks to go there. I can sprint+jump bridge easily on touchscreen. With high or low ping, it doesn’t matter. Joytstick+Aim Crosshair is my navigation. My bridging speed is about 7 blocks/seconds. So 32 blocks is around 5 seconds for me.

Not on Amulet, that map is a disaster.